skrylar wrote:using the ultima series as an example...
I take back you being a dick. *hugs*
skrylar wrote:using the ultima series as an example...
sabinati wrote:Del: you can still port to the rob, invite them to village, and let them port to town. it just has a weariness debuff now.
Delamore wrote:The biggest issue here we were told the new system would encourage travel and trade, The goon city is founded miles out and recruits brand new players from a forum, not already leveled up characters like other cities. How will these new players ever get to our town?
bajuba wrote:I'm not sure what rate the travel weariness goes down from sleeping in a bed, but I slept for 3 days in game and my bar went down 15-25%.
I suggest that sleeping for 8 hours in game time should be all thats required to completely restore the buff.
I can't wait to see how much alcohol or other consumables reduces the buff.(hoping for a lot)
kobnach wrote:bajuba wrote:I'm not sure what rate the travel weariness goes down from sleeping in a bed, but I slept for 3 days in game and my bar went down 15-25%.
I suggest that sleeping for 8 hours in game time should be all thats required to completely restore the buff.
I can't wait to see how much alcohol or other consumables reduces the buff.(hoping for a lot)
This seems to depend on bed quality. I made the best bed I can manage, and the recovery rate seemed quite reasonable. (It helps to be a farmer, with good flax plants.)
Delamore wrote:The biggest issue here we were told the new system would encourage travel and trade, The goon city is founded miles out and recruits brand new players from a forum, not already leveled up characters like other cities. How will these new players ever get to our town? Should we be forced to live near the RoB so everyone can come over and steal our shit under some form of anti goon justice?
You talk about keeping waypoints rare, but if I remember right in Zelda they were rare but split up by a large distance. Having it so you must build them on village land will result in lots of them not too far apart rather than if they required alot of work to construct but could be built anywhere.
Chernobyl the goon town was almost at the point where we were going to post a thread on our forum to recruit new players, but until there is a proper method for bringing newbies out here without a 3 hour walk of quitting we cannot post it.
The worst part about this being added is not the problems with it, but the lack of warning. A day or two of warning would have meant everyone could close their claims and set themselves up at their villages just fine.
Yolan wrote:Step four. Ask all new players to right click on said Brodgar sign post, and select 'goon city'.
The new system basically solved your problem.
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