World 6

Announcements about major changes in Haven & Hearth.

Re: World 6

Postby Sarchi » Mon Oct 24, 2011 9:09 pm

Early game is very boring, although building a massive village with the help of dozens of friends is fun and exciting.

Pandemonium, admittedly, was pretty much dead. We puffed out our chests to prevent people from trying to siege us, which was possible. The majority of the time, we could not muster an army to fight off RUA. We had maybe 10 or 15 actives in the end, out of a members roster of 80+ people. Our peak in power saw about 40-50 active people logging on almost every day for a decent amount of time.
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Re: World 6

Postby Eemerald » Mon Oct 24, 2011 9:10 pm

that only lasts a couple of days

but true, start of a new world does have some safety in actually talking to ppl without them aggroing you:P
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Re: World 6

Postby cobaltjones » Mon Oct 24, 2011 9:10 pm

rye130 wrote:You removed a useful mechanic in the game (charterstones) without fixing a broken one (vaults).

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Re: World 6

Postby redbanner » Mon Oct 24, 2011 9:11 pm

Wow cant believe it i really didnt think id still be in the game by the time world 5 ends shocking. cant wait til world 6 (or 5.1) gets started i should be safe from palibashing for a couple of months :)
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Re: World 6

Postby Redlaw » Mon Oct 24, 2011 9:11 pm

One means it will take some work to get to people The other I did not have to deal with myself.

But then again I just had people steal from me a few times. All my deaths where my fault or just by being jumped by a bear or boar.


Charter stones where starting points, now it is all different in the aspect.
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Re: World 6

Postby Sarchi » Mon Oct 24, 2011 9:12 pm

Pandemonium had 12,000,000~ authority. It stopped expanding months ago, though. Otherwise we'd be 50M+ I think.

Project was to build a market at the ring of Brodgar, but that never happened. Also had ideas to build noob villages in order to teach people how to play the game, similar to some of Yolan's projects.
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Re: World 6

Postby kennacudnik » Mon Oct 24, 2011 9:13 pm

So when should we expect to be playing this new world 6?
Somedays you just have to accept that you are the pigeon.... and some days you are the statue!.. :3
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Re: World 6

Postby LadyGoo » Mon Oct 24, 2011 9:13 pm

Sarchi wrote:Early game is very boring, although building a massive village with the help of dozens of friends is fun and exciting.

Pandemonium, admittedly, was pretty much dead. We puffed out our chests to prevent people from trying to siege us, which was possible. The majority of the time, we could not muster an army to fight off RUA. We had maybe 10 or 15 actives in the end, out of a members roster of 80+ people. Our peak in power saw about 40-50 active people logging on almost every day for a decent amount of time.
Whereas we were at our Golden Age time.
Vitterstad had like 5+ villages full of newbs whom I was helping and defending. Other major villages also had some sattellites. We were able to gather an army up to 23-24 people with stats 200-500, skills 400-800 ^^
And yeah, Echo had 19 mln of authority.
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Re: World 6

Postby cobaltjones » Mon Oct 24, 2011 9:14 pm

kennacudnik wrote:So when should we expect to be playing this new world 6?

It's out. Restart Steam.
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Re: World 6

Postby wildmm » Mon Oct 24, 2011 9:15 pm

Thanks Jorb and Lothar for giving Us such a Great Game. And Yes I will be playing World 6.

Thanks Again!!! :D
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