Game Development: Ancestral Worship

Announcements about major changes in Haven & Hearth.

Re: Game Development: Ancestral Worship

Postby jorb » Sat Oct 17, 2009 5:32 pm

It's not as simple as just building up for the effect. Finding the items to sacrifice at appropriate quality might be fairly difficult. Gaining NP at a decent rate requires tradition, which takes a lot of time to get.

With Einherjeraspekt you could of course one-shot a bear, but what amount of tradition will you have when doing that? Hopefully some level of it, in which case you won't be receiving high amounts of LP for it.

The effects are intended to be epic. The lembas I am a bit skeptical about myself.

It is intentional that you, from time to time, should benefit from dying.

Is it still permanent death? I hope so.

I am concerned that sacrificing is a bit tedious and repetitative at the moment, so a cooldown on sacrifices might be cool.

Also

jorb wrote:We are very unsure about the balance issues on these effects


The intention here has been to, instead of nerfing change, make tradition just as viable. It might be that it's not atm, since these effects can still be used at full change, but it does get a whole lot easier to build up NP if you are traditional. It's a balance issue, but the effects from the higher levels of ancestral worship are, as said, intended to be extremely good.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Ancestral Worship

Postby Potjeh » Sat Oct 17, 2009 5:36 pm

I'm pretty much just playing because I hope that Lembas will be removed. If it isn't, H&H has become just a generic MMO No9001. I've started playing this game because it looked a lot like URW online, and if it keeps moving away from this general feel I doubt it'll be able to hold my interest for much longer.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Ancestral Worship

Postby farmchamp » Sat Oct 17, 2009 5:37 pm

Jorb speaks the truth. I like the idea of making lembdas, they are still rare, but now they can be made!
OhNiner - Farmer, hunter, wanabee thief and general noob.
User avatar
farmchamp
 
Posts: 207
Joined: Fri Aug 14, 2009 1:32 am

Re: Game Development: Ancestral Worship

Postby sabinati » Sat Oct 17, 2009 5:51 pm

Potjeh wrote:I'm pretty much just playing because I hope that Lembas will be removed. If it isn't, H&H has become just a generic MMO No9001. I've started playing this game because it looked a lot like URW online, and if it keeps moving away from this general feel I doubt it'll be able to hold my interest for much longer.


the lembas requires the sacrifice of at least 9-75 items, depending on trad/change

not something that people will be doing a whole lot of, i think.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Ancestral Worship

Postby Potjeh » Sat Oct 17, 2009 5:54 pm

It still doesn't change the fact that it's an instaheal item, which totally kills the atmosphere. They might as well add fireballs and magic wands and call it a day.

Also, 9 item sacrifices are a joke. I sacrificed 3 items in 5 minutes just to see what it looks like when you get a point. I sacrificed a piece of glass, a cut of deer meat and a tin nugget. The ancestors next wanted a freaking apple, but I put that off for later because I don't really need any of the worship stuff ATM.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Ancestral Worship

Postby Gaiadin » Sat Oct 17, 2009 6:09 pm

Potjeh wrote:It still doesn't change the fact that it's an instaheal item, which totally kills the atmosphere. They might as well add fireballs and magic wands and call it a day.

That's just silly.
sabinati wrote:the lembas requires the sacrifice of at least 9-75 items, depending on trad/change

not something that people will be doing a whole lot of, i think.

A friend was using the system last night. The ancestors can require pretty much anything including a piece of boar meat, a piece of wool, probably even a branch. So sacrificing 9 items could be extremely easy to do depending entirely on luck. On the other hand it could require gold bars, though form what I understand, you have 3 options each time, 2 of which will simply change the requirements, so it seems like even if you get a difficult item on the far left, odds are you will be able to complete at least one of the others, making it even easier to obtain. I'm sure the requirement for lembas will be changed, if the ability to make it isn't removed entirely.

Another problem: I believe it may be possible for the ancestors to require an item that is actually impossible to obtain: milk > Q10, wool > Q10, etc. This isn't confirmed however.

And in the hopes of sounding like a broken record: A decent portion of the player base cannot even experience this entire aspect of the game, and that portion is people who haven't died which seems an extremely odd reason to be penalized...
User avatar
Gaiadin
 
Posts: 228
Joined: Sat Sep 12, 2009 6:49 am

Re: Game Development: Ancestral Worship

Postby sabinati » Sat Oct 17, 2009 6:17 pm

well 2 things to consider: the people who can experience this already "paid the price", and the benefits from all these buffs are not anything that i really even care about, if it's something you want, kill yourself.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Ancestral Worship

Postby Potjeh » Sat Oct 17, 2009 6:18 pm

I'm fairly sure that characters who don't have any ancestors will be given newb ancestors. It's completely unfair if they don't.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Ancestral Worship

Postby NaoWhut » Sat Oct 17, 2009 6:18 pm

It's not a penalty, it's just a buff
to the people who have suffered
a heavy loss like dieing. if you
have never died on your account
then you don't really know the
painfull feeling if realizing you
had full change and being confronted
by the choices of : Quiting...Restarting
If you have died then this system
makes the second choice so much
easier than just walking away
sad from a game and grinding
your way back to the point where
you were later.

and it's completely fair, you have
no idea what it feels like to die
if you never have.
ImageImage
User avatar
NaoWhut
 
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Game Development: Ancestral Worship

Postby Potjeh » Sat Oct 17, 2009 6:19 pm

Death isn't all that bad, TBH, if you're not the type that lives for winning pissing contests.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 1 guest