Avu wrote:You do however hate intra village travel for some reason.
Avu wrote:What you should learn to do is some pathfinding that considers gates.
Seizure wrote:Just tell us, for once. What did you change on the battering rams?
GrimReaper wrote:Have you considered adding key rings so we can actually carry keys without worry of losing them. I believe this would make people use gates more often.
since the only reason Helm's Deep really worked is because its users could get out of it thanks to a crossroads connection.
it's a bit lame to zap back and forth as if by magic
Obviously, it's not as if I couldn't write a pathfinding algorithm that could do that; the problem is that it would be so resource-demanding that the server wouldn't be able to handle it. If it were possible, it would be nice indeed, but I doubt it is practical.
Avu wrote:You are wrong. Civilized people have always used intra village travel for convenience.
Avu wrote:since the only reason Helm's Deep really worked is because its users could get out of it thanks to a crossroads connection.
No. They could get out by getting invited back to Wv and could travel to village. I already explained this pay attention.
Avu wrote:Make it then that intravillage crossroads need the chief to start a connect at one crossroad and then walk to another crossroad. If he manages to do it without teleportation then it's a viable path and he can connect the two. Sure one can finish walls later but they would be screwed if the crossroad gets destroyed at some point and they cannot replicate the path.
Seizure wrote:Seizure wrote:Just tell us, for once. What did you change on the battering rams?
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