loftar wrote:Do you really think coins should be useful for trading just because they're called "coins"?
Is this a clever slight at modern civilization?
loftar wrote:Do you really think coins should be useful for trading just because they're called "coins"?
Chakravanti wrote:loftar wrote:Do you really think coins should be useful for trading just because they're called "coins"? :)
Is this a clever slight at modern civilization?
Potjeh wrote:The placement algorithm could use some refinement, I saw a sapling on a cliff. Also, it'd be neat if trees didn't spawn on claims, I sure as hell don't want q10 saplings stunting my high q trees.
Potjeh wrote:Also, it'd be neat if trees didn't spawn on claims, I sure as hell don't want q10 saplings stunting my high q trees.
Onionfighter wrote:Loftar, any thoughts on making items for sale in vending stands visible on top of them?
loftar wrote:I don't think you have to worry about that too much; the spawning of trees is subject to a number of checks that make it unlikely for them to be spawning in player-planted areas (to begin with, they only spawn on forest tiles). It is true that the placement check would benefit from some more love, though. I'll have to think about how to best go about implementing it, however.
Potjeh wrote:As for placement, maybe you should check if there's room for the tree to grow fully.
Users browsing this forum: Claude [Bot] and 1 guest