Game Development: World 5

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 5

Postby Rhiannon » Sun Mar 13, 2011 3:30 pm

jorb wrote:Before I was constantly stressed about doing any old meaningless crap just because standing still implied not learning. That's not how the real world works, and that's not fun. Now I can play at a leisurely pace and do what I actually feel like doing. I don't have to pick up *every* old herb I see. I don't have to spam build fires at the start of the game. I don't have to craft a bunch of crappy saws from left-over bone just because I suspect that doing so will give me some sweet LP. I don't have to grind hunt for meat and stuff that I don't need.

I always usually played without keeping too much immediate attention on the LP I had. I would ignore it for a while, go about my business and come back when I had some to spend. From that perspective not much has changed, really. I played for three hours this morning, fished a little bit and found some early curiosities, went to bed, and now that I got up I have some more LP and a house to build.

So reactionary nubs can QQ moar as far as I'm concerned. Sorry. :)


hummmm...let's see. No matter how honest, no matter how much you want to, no mattter how much you try. There is one unfortunate fact about owning a game. You can NEVER actually really play it. You see, even if you NEVER do it, you always know that at anytime, anywhere and anyplace you can give yourself anything you want. From seeding a q150 clay spot to knowing exactly where that sweet 200 soil be laid. From outfitting yourself in glittering gold to moving mountains with the whim of your hand and mighty breath of your blowhole...or even cliffs if you so choose. Whether awed by your imaginative genius or sickened by your actions every player knows this. So although i understand your point, such a "this is how I play and I'm all slimjim smooth with it. Well, it's moot and meaningless...because even I would take pleasure in just sitting onthe riverbank fishing with my little beloved toon and bask in the dampness of my panties at the joy...if I knew I could whip up 100 bars of gold anytime i wanted. Likewise I would be concerned not a bit about the confusion of others at not being able to do the same...so again, I understand...but it's still moot. That is the price of creation..you are never going to ever appreciate it like those who see your creation from the player's point of view. If a dev doesn't have the leap of faith in their players as they expect the players to have from them...well, I guess that's how attitudes are born and games are broken. Something you might find irritating if you actually do make that "for profit" game for a developer who will indeed care what the players think, feel and whether they stay or not.
Last edited by Rhiannon on Sun Mar 13, 2011 3:37 pm, edited 1 time in total.
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Re: Game Development: World 5

Postby Treadstone » Sun Mar 13, 2011 3:35 pm

and the standard server wont work because?
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Re: Game Development: World 5

Postby Shousha » Sun Mar 13, 2011 3:35 pm

jorb wrote:Oh that I don't doubt.


Let me take this opportunity to make a suggestion.

As of now, curiosities only have 2 variables:

1: How much LP they give
2: How long it takes for them to give it

Let me suggest a refactoring to the following:

1: How much LP they give
2: How frequently they dispense it
3: How long they last

Basically, the idea is that a curiosity would "burn" like a candle, giving LP at various intervals until it decayed completely. This way you could have far greater variance instead of simply "time vs amount".
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Re: Game Development: World 5

Postby Shousha » Sun Mar 13, 2011 3:38 pm

Uhhh, major "bug" - I'm getting LP for "first sight" of items again. I'm pretty sure that shouldn't be happening.
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Re: Game Development: World 5

Postby PiarasWolfwood002 » Sun Mar 13, 2011 3:44 pm

I dunno, this game just kinda went from "okay" to "bleh" since the world change... As someone stated before, I am not free to do anything I want like I was before. I'm forced to systematically buy a bunch of skills I'd probably never use otherwise to get some LP. Here I was thinking the game was slow-paced to start with before. I, for one think the new system, while an interesting take on things, doesn't work for an MMO (unless you're Korean). And to Jorb: Having the "it's-my-game-I-can-run-it-how-I-like-everyone-else-can-QQ" is a piss-poor attitude to have as a developer. How do you expect anyone to WANT to donate now? *Scratches his head.* I dunno, I don't mind change, but this seems much to drastic to me.

I'll stick with it for another day or two and see where I can get. Not impressed in the least at the moment.
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Re: Game Development: World 5

Postby JoeNightmare » Sun Mar 13, 2011 3:45 pm

Is it me, or is this new lp... interesting?
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Re: Game Development: World 5

Postby chibikid » Sun Mar 13, 2011 3:48 pm

i bored
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Re: Game Development: World 5

Postby SacreDoom » Sun Mar 13, 2011 3:48 pm

I'd still prefer the UA/MC hardcapping at weapon/knuckle Q and gettting good ole' LP back..
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Re: Game Development: World 5

Postby ant98 » Sun Mar 13, 2011 3:56 pm

How bad will dying be now tho with 75% stat loss if that's what it still is?Seems like it will actually take longer to get stats etc back than before since its time based basically not activity based as before.
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Re: Game Development: World 5

Postby harushu » Sun Mar 13, 2011 4:07 pm

does anyone know why I cannot build cupboards? I have carpentry and I have discovered boards... plz help.. do they not exist anymore?
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