jorb wrote:Before I was constantly stressed about doing any old meaningless crap just because standing still implied not learning. That's not how the real world works, and that's not fun. Now I can play at a leisurely pace and do what I actually feel like doing. I don't have to pick up *every* old herb I see. I don't have to spam build fires at the start of the game. I don't have to craft a bunch of crappy saws from left-over bone just because I suspect that doing so will give me some sweet LP. I don't have to grind hunt for meat and stuff that I don't need.
I always usually played without keeping too much immediate attention on the LP I had. I would ignore it for a while, go about my business and come back when I had some to spend. From that perspective not much has changed, really. I played for three hours this morning, fished a little bit and found some early curiosities, went to bed, and now that I got up I have some more LP and a house to build.
So reactionary nubs can QQ moar as far as I'm concerned. Sorry.
hummmm...let's see. No matter how honest, no matter how much you want to, no mattter how much you try. There is one unfortunate fact about owning a game. You can NEVER actually really play it. You see, even if you NEVER do it, you always know that at anytime, anywhere and anyplace you can give yourself anything you want. From seeding a q150 clay spot to knowing exactly where that sweet 200 soil be laid. From outfitting yourself in glittering gold to moving mountains with the whim of your hand and mighty breath of your blowhole...or even cliffs if you so choose. Whether awed by your imaginative genius or sickened by your actions every player knows this. So although i understand your point, such a "this is how I play and I'm all slimjim smooth with it. Well, it's moot and meaningless...because even I would take pleasure in just sitting onthe riverbank fishing with my little beloved toon and bask in the dampness of my panties at the joy...if I knew I could whip up 100 bars of gold anytime i wanted. Likewise I would be concerned not a bit about the confusion of others at not being able to do the same...so again, I understand...but it's still moot. That is the price of creation..you are never going to ever appreciate it like those who see your creation from the player's point of view. If a dev doesn't have the leap of faith in their players as they expect the players to have from them...well, I guess that's how attitudes are born and games are broken. Something you might find irritating if you actually do make that "for profit" game for a developer who will indeed care what the players think, feel and whether they stay or not.