World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby ekzarh » Sun Jun 02, 2013 6:22 pm

Also some improvement suggestions from me:
1. Implement pathfinding
http://en.wikipedia.org/wiki/A*_search_algorithm
http://stackoverflow.com/questions/6230 ... va-2d-game
Performance-wise it can be fired if distance is less then 20-30 cells, otherwise - ol'good strainght line

Also(though harder) when character comes to an object's corner - it stucks and doesn't interact with object.

2. Improve lifted item landing.
On right click first validate can the object be landed there then either post an error or make toon walk to the designated point then validate destination again (someone could put something in a meantime) and then actual putting.
Bcz now you have to step back each time you tried to put smth and failed

3. Improve building starting
Now
You go through all menus to take an item to build.
you left click on the ground
char walks and either starts building
or he cannot build there and bulding selection disappears. and player has to go over all menu items (or place a shortcut to building he wants to build once)
Better
You go through all menus to take an item to build.
you left click on the ground
system chacks is it possible to build there
if no - you get an error message but selected building remains. And remains until you either find a valid building place or right click to cancel
if yes - walk to the place validate again and build
Last edited by ekzarh on Sun Jun 02, 2013 6:24 pm, edited 1 time in total.
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Re: World 7 incoming

Postby terech1 » Sun Jun 02, 2013 6:23 pm

Combat system is shit. Make better, fast.
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Re: World 7 incoming

Postby Ninijutsu » Sun Jun 02, 2013 6:24 pm

terech1 wrote:Combat system is shit. Make better, fast.


Explain.
(and nooby get on skype)
Of another era.
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Re: World 7 incoming

Postby terech1 » Sun Jun 02, 2013 6:26 pm

Half of the combat is getting ip and shits. Combat system should be like in fonline but in rl time.
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Re: World 7 incoming

Postby bitza » Sun Jun 02, 2013 6:26 pm

simple fix for mavement komberts:

a "moving" hit deals damage as if there were no defense bar, but does not actually deplete the def bar.
Karede wrote: It takes a special kind of autism to play this game
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Re: World 7 incoming

Postby jason » Sun Jun 02, 2013 6:27 pm

Ninijutsu confirmed a pvp retard, yes, please remove or atleast nerf movement combat.
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Re: World 7 incoming

Postby MrBunzy » Sun Jun 02, 2013 6:27 pm

I rather like the combat system... taking out the movement nonsense would just give a bigger advantage to those crazy no-lifers who spend all day grinding stats. All you noobs who don't want to learn combat are still fucked either way.
(once and futue king btw)
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Re: World 7 incoming

Postby Ninijutsu » Sun Jun 02, 2013 6:28 pm

bitza wrote:simple fix for mavement komberts:

a "moving" hit deals damage as if there were no defense bar, but does not actually deplete the def bar.


I can dig this.

jason wrote:Ninijutsu confirmed a pvp retard, yes, please remove or atleast nerf movement combat.


Wow, I am absolutely stunned at your intelligent, informed argument. I totally agree with you.
Of another era.
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Re: World 7 incoming

Postby painhertz » Sun Jun 02, 2013 6:28 pm

Kaios wrote:I can only assume that they started working on these fixes and planning to wipe for World 7 around the time they posted this.


I thought exactly the same thing. I saw that and said "they are taking a little vaca back at haven land. :P
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Re: World 7 incoming

Postby Stormfeather » Sun Jun 02, 2013 6:29 pm

AAAAahhhh, I'd been kinda waiting to get back into the game until a reboot of the worlds, which I waited and waited and waited and....

And now I check the forums, and it's almost heeere yayayay

(now of course I'll only have a week or so to get into it until the new Animal Crossing hits, but... yay!)
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