ScrodumGod wrote:You cant spawn together.
Technically you can't in Haven either. Someone has to spawn first. ^^
But, fair enough, perhaps you have a point.
The reason we implemented that change in Salem -- originally the spawning rules were far more lenient there also -- was, of course, that this scenario...
Immediately manifested itself in Salem as well.
The ability to instantly create a character at basically any arbitrary point in the game world is simply not one that players end up using responsibly, and removing that ability is a far more elegant solution to the problem than is trying to fix every conceivable sub-problem that the endless stream of characters causes. Sure, there's probably a bunch of ad hoc rules we could tack on to alleviate that swarm problem, but I haven't been able to think of an elegant one.
Other than removing the functionality, that is.
Mind you, the spawning mechanics are complex and multifaceted problems of disposition which can all be approached in multiple ways. I imagine, for instance, that the actual spawning zone(s?) of the game world will be relatively small initially, which means that linking up with your desired teammates could probably be accomplished with some ingenuity.
I generally speaking hold very few illusions that these rules will, especially in the longer term, prevent the use of alts, or cause players to link up in-game locally rather than ex-game socially, so the "social experiment" factor isn't really there -- or at least isn't that big of a deal -- for me. Players will if nothing else make maps.
To me, this is a gameplay problem, regarding which I simply think that having a qualitative cost associated with a new character -- initial travelling time and localization effort -- could be a good practice. A character is a powerful tool, and my experience tells me that free spawning causes profoundly unaesthetic problems.
I realize, of course, that this almost by definition creates a certain barrier of entry to playing the game -- at least if you, indeed, must play with your friends -- but I am willing to accept that, at least on an experimental basis.
Mind you, my abilities of foresight are not perfect. I am not entirely sure how this will all pan out, but am rather simply curious to find out. If it doesn't work out or isn't fun enough we can always change it. My perspectives on the development of this game are counted in decades, so the exact dispositions of the spawning rules on launch fall 2015 do not make or break my interest in the game, but are rather simply data points for the future development of it.
I want the game to be constantly evolving toward a better and more ideal state. This means experimenting, and I suspect that most meaningful experiments will always be controversial.
If anyone feels like engaging in constructive discourse on the subject, feel free to meditate on my problems! Discuss those, and how to fix them, rather than "boogaemwillsuckQQdevssuckblablablah".