World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby kLauE » Sun Jun 02, 2013 6:49 pm

Nice can't wait :)
User avatar
kLauE
 
Posts: 1085
Joined: Thu Aug 06, 2009 12:58 am

Re: World 7 incoming

Postby Slaya15 » Sun Jun 02, 2013 6:49 pm

You guys really don't understand the usefulness of movement combat. Say I have a 100 UA alt, and I get attacked by a 800 UA raider who is bad at movement combat. If I can manage to clip him just one time, he pretty much loses, especially if my hit vs him is a sting. I need 1 MC and 1 UA to theoretically defend myself against raiders. Of course if I only have 1 combat skills they are gonna smash my defense bars too, but hopefully my sting KO's them, end of story.
Every battle fought has been decided before the first blow ever landed.
User avatar
Slaya15
 
Posts: 225
Joined: Thu Mar 01, 2012 1:51 pm
Location: USA. Arkansas.

Re: World 7 incoming

Postby borka » Sun Jun 02, 2013 6:50 pm

@joojoo
jorb wrote:-snip- I'll write something more extensive when we put up the new maps.
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: World 7 incoming

Postby painhertz » Sun Jun 02, 2013 6:50 pm

joojoo1975 wrote:well hell, looks to be round midnight b4 W7 is here. and I gotta work all next week.
Well jorb, you acted like a tornado and just touched down on a topic here and there.
may I have some answers to these questions?


will map size be the same, bigger, or smaller?

more info bout removing P-claims?

if this info is going to be answered in the near future(b4 W7 opens) would you kindly tell me.



Loftar confirms same map size as usual 5 x 5. "Will be made bigger if need be." You "will" leave scents on p-claims after they reach the breakable point, they will NOT act as town claims without authority. Enjoy.








[/quote]
Last edited by painhertz on Sun Jun 02, 2013 6:52 pm, edited 2 times in total.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
painhertz
 
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Location: Louisiana

Re: World 7 incoming

Postby krikke93 » Sun Jun 02, 2013 6:51 pm

Slaya15 wrote:You guys really don't understand the usefulness of movement combat. Say I have a 100 UA alt, and I get attacked by a 800 UA raider who is bad at movement combat. If I can manage to clip him just one time, he pretty much loses, especially if my hit vs him is a sting. I need 1 MC and 1 UA to theoretically defend myself against raiders. Of course if I only have 1 combat skills they are gonna smash my defense bars too, but hopefully my sting KO's them, end of story.

Noooooo, now the noobs will know! D:
Hope you have a great day
User avatar
krikke93
 
Posts: 3311
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: World 7 incoming

Postby joojoo1975 » Sun Jun 02, 2013 6:52 pm

Slaya15 wrote:You guys really don't understand the usefulness of movement combat. Say I have a 100 UA alt, and I get attacked by a 800 UA raider who is bad at movement combat. If I can manage to clip him just one time, he pretty much loses, especially if my hit vs him is a sting. I need 1 MC and 1 UA to theoretically defend myself against raiders. Of course if I only have 1 combat skills they are gonna smash my defense bars too, but hopefully my sting KO's them, end of story.


and to think you should have a chance against someone who's 7+ times better than you! #1 reason why movement penalties should be Severely nerfed or thrown out altogether

Hell man, ever hear of Lag!


(edit: thanx Phurst)
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 2262
Joined: Mon Sep 28, 2009 5:23 pm
Location: no where specific

Re: World 7 incoming

Postby Ninijutsu » Sun Jun 02, 2013 6:53 pm

joojoo1975 wrote:
Slaya15 wrote:You guys really don't understand the usefulness of movement combat. Say I have a 100 UA alt, and I get attacked by a 800 UA raider who is bad at movement combat. If I can manage to clip him just one time, he pretty much loses, especially if my hit vs him is a sting. I need 1 MC and 1 UA to theoretically defend myself against raiders. Of course if I only have 1 combat skills they are gonna smash my defense bars too, but hopefully my sting KO's them, end of story.


and to think you should have a chance against someone who's 7+ times better than you! #1 reason why movement penalties should be Severely nerfed or thrown out altogether

Hell man, ever hear of Lag!


(edit: thanx Phurst)


Noooo, that's what makes SKILL matter!
Of another era.
User avatar
Ninijutsu
 
Posts: 2225
Joined: Sat May 22, 2010 4:22 am

Re: World 7 incoming

Postby etmoonshade » Sun Jun 02, 2013 6:54 pm

joojoo1975 wrote:well hell, looks to be round midnight b4 W7 is here. and I gotta work all next week.
Well jorb, you acted like a tornado and just touched down on a topic here and there.
may I have some answers to these questions?

will map size be the same, bigger, or smaller?

more info bout removing P-claims?

if this info is going to be answered in the near future(b4 W7 opens) would you kindly tell me.

And Sabi, instead of trying to help the problem, you show your true form, once again.


From IRC:
<14:23:22> <APXEOLOG> oh yes, loftar, what's the world size?
<14:23:29> <APXEOLOG> i hope it will be 7 * 7 ^__^
<14:23:37> <APXEOLOG> or even.... BIGGER!
<14:23:38> <crfernald> on a serious not yes please 7x7
<14:23:39> * Epsilon votes 9*9
<14:23:40> <loftar> In any case, it will start at 5x5.
<14:23:45> <APXEOLOG> uh :(
<14:23:49> <crfernald> why not w3 size
<14:23:53> <crfernald> everyone loved w3
<14:23:54> <loftar> If we feel the need to expand it, we'll do so afterwards.

edit: ninja'd by painhertz
Last edited by etmoonshade on Sun Jun 02, 2013 6:55 pm, edited 1 time in total.
etmoonshade
 
Posts: 1
Joined: Tue May 21, 2013 3:27 am

Re: World 7 incoming

Postby joojoo1975 » Sun Jun 02, 2013 6:55 pm

Ninijutsu wrote:Noooo, that's what makes SKILL matter!


Where the hell is skill in Lag?

Damn man,


and thankyou all for getting me the info I requested.
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 2262
Joined: Mon Sep 28, 2009 5:23 pm
Location: no where specific

Re: World 7 incoming

Postby Slaya15 » Sun Jun 02, 2013 6:56 pm

krikke93 wrote:
Slaya15 wrote:You guys really don't understand the usefulness of movement combat. Say I have a 100 UA alt, and I get attacked by a 800 UA raider who is bad at movement combat. If I can manage to clip him just one time, he pretty much loses, especially if my hit vs him is a sting. I need 1 MC and 1 UA to theoretically defend myself against raiders. Of course if I only have 1 combat skills they are gonna smash my defense bars too, but hopefully my sting KO's them, end of story.

Noooooo, now the noobs will know! D:


Newbs like Saxony are still gonna be newbs no matter what. Movement combat is hard against people who know what they are doing, and using the right client. However against people who are inept at it, even if you suck at it too, it's down to basically trying to clip some one on a hit box, and then punch or sting them as they try to move around what ever they clipped against. HF's are the best thing in the world to use for movement combat, but you rarely have your HF nearby to use so don't plan on it.
Every battle fought has been decided before the first blow ever landed.
User avatar
Slaya15
 
Posts: 225
Joined: Thu Mar 01, 2012 1:51 pm
Location: USA. Arkansas.

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 4 guests