Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby TeckXKnight » Fri Aug 26, 2011 12:49 pm

More what Loftar suggested he wanted to do was outright port some ideas they came up with for Salem into HnH rather than testing Salem features in HnH. The corrupted bits are a nuisance but they're not preventing gameplay and testing as a whole. It is pretty likely that there will be substantial development once they're done with Salem but they're not developing for HnH and Salem concurrently as both projects are too big. So while changes will come eventually don't expect them the moment that Salem is fully released.
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Re: Game Development: Salem & Haven

Postby Daji » Fri Aug 26, 2011 6:42 pm

I dunno if those have been already posted, but enjoy some artworks from Salem
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Re: Game Development: Salem & Haven

Postby cobaltjones » Fri Aug 26, 2011 6:55 pm

Concept art looks great but is ultimately useless unless they've got somebody that can correctly replicate the stylization into models in a 3D environment.
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Re: Game Development: Salem & Haven

Postby Fylas » Sat Aug 27, 2011 12:20 am

YOU guys are working on salem? okay then its going to be good <3 I was trying to get infos on it and ask about how the building works , you just saved my day despite the server crash <3
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Re: Game Development: Salem & Haven

Postby Jackard » Sat Aug 27, 2011 12:44 am

that art style is seriously sweet

cobaltjones wrote:Concept art looks great but is ultimately useless unless they've got somebody that can correctly replicate the stylization into models in a 3D environment.

looks like they pulled it off, from the latest videos. at least with the characters, i really hope the other stuff is placeholder. check out when they zoom in on the dude http://www.youtube.com/watch?v=N3nxcjaTUbc
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Re: Game Development: Salem & Haven

Postby MightySheep » Sat Aug 27, 2011 2:35 am

Jackard wrote:that art style is seriously sweet

cobaltjones wrote:Concept art looks great but is ultimately useless unless they've got somebody that can correctly replicate the stylization into models in a 3D environment.

looks like they pulled it off, from the latest videos. at least with the characters, i really hope the other stuff is placeholder. check out when they zoom in on the dude http://www.youtube.com/watch?v=N3nxcjaTUbc

lool I knew Salem would be very similar to HnH but I didn't know it was exactly the same game except with derpy 3d graphics and more of a roleplayish theme

I don't really even like any of the new shit they've tried to add:
- the graphics and environment need some serious improvements, just hard on the eyes and ugly
- the 'hide-behinds' especially look dumb, looks like it was modelled by a total rookie
- hp became 'blood' (prefer just hp but ok), stamina became 'phlegm' >_>, both attack and defence seems to have been turned into 'yellow bile' (dumbed down combat?, stupid name) and lp became 'black bile' (what's with this 'bile' and 'phlegm' o.0 they are ugly unpleasant words). why do I prefer the original names? because they are simple/informative/logical, e.g. you know 'learning points' are spent on learning new skills. I just personally prefer proper naming not silly roleplay names

aand thats about it, every other little thing is just HnH, the different is horrible graphics (did u see that windmill lol) and a bunch of minor but bad changes like the names
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Re: Game Development: Salem & Haven

Postby Jackard » Sat Aug 27, 2011 2:40 am

yea, like i was saying, the only thing that looks good artwise is the character
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Re: Game Development: Salem & Haven

Postby Howlingnorth » Sat Aug 27, 2011 2:45 am

MightySheep wrote:
Jackard wrote:that art style is seriously sweet

cobaltjones wrote:Concept art looks great but is ultimately useless unless they've got somebody that can correctly replicate the stylization into models in a 3D environment.

looks like they pulled it off, from the latest videos. at least with the characters, i really hope the other stuff is placeholder. check out when they zoom in on the dude http://www.youtube.com/watch?v=N3nxcjaTUbc

lool I knew Salem would be very similar to HnH but I didn't know it was exactly the same game except with derpy 3d graphics and more of a roleplayish theme

I don't really even like any of the new shit they've tried to add:
- the graphics and environment need some serious improvements, just hard on the eyes and ugly
- the 'hide-behinds' especially look dumb, looks like it was modelled by a total rookie
- hp became 'blood' (prefer just hp but ok), stamina became 'phlegm' >_>, both attack and defence seems to have been turned into 'yellow bile' (dumbed down combat?, stupid name) and lp became 'black bile' (what's with this 'bile' and 'phlegm' o.0 they are ugly unpleasant words). why do I prefer the original names? because they are simple/informative/logical, e.g. you know 'learning points' are spent on learning new skills. I just personally prefer proper naming not silly roleplay names

aand thats about it, every other little thing is just HnH, the different is horrible graphics (did u see that windmill lol) and a bunch of minor but bad changes like the names


All people fear change, When i first started hnh I thought it was the most horrible game ive ever played. I only stayed with it because of the perma death and Hnh is an acquired taste. Personally Haven was an eyesore for me just as salem is but However I think everyone that dislikes it now should give it a chance. Do not hate the seed for not being a tree yet.
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Re: Game Development: Salem & Haven

Postby burgingham » Sat Aug 27, 2011 5:12 am

What MightySheep is saying is mostly wrong. Those 4 elements are more a replacement of quality in HnH, representing the purity of things.
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Re: Game Development: Salem & Haven

Postby cobaltjones » Sat Aug 27, 2011 5:14 am

burgingham wrote:What MightySheep is saying is mostly wrong. Those 4 elements are more a replacement of quality in HnH, representing the purity of things.

Really? I know it's a pretty abstract concept but the way things were explained by Jorb in the video makes it seem that way. Did they explain it to you differently than portrayed in the video?

Specifically blood being HP stands out as a pretty straightforward change.
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