Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby MagicManICT » Sat Aug 27, 2011 6:03 am

MightySheep wrote:- hp became 'blood' (prefer just hp but ok), stamina became 'phlegm' >_>, both attack and defence seems to have been turned into 'yellow bile' (dumbed down combat?, stupid name) and lp became 'black bile' (what's with this 'bile' and 'phlegm' o.0 they are ugly unpleasant words). why do I prefer the original names? because they are simple/informative/logical, e.g. you know 'learning points' are spent on learning new skills. I just personally prefer proper naming not silly roleplay names


Go read some Renaissance or Baroque medical texts. They use these terms to represent blood, mucus, feces, urine, ejaculate, etc. Of course, any period novels will likely use the same terms in conversation. One good one is "The Baroque Cycle" by Neil Stephenson. (Actually 3 volumes,all fairly lengthy.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Salem & Haven

Postby painhertz » Sat Aug 27, 2011 6:39 am

The game is in fucking Pre-Alpha.... Any of you expecting release quality graphics are not very knowledgeable about the development cycle of MMog's..... The Hidebehinds, Windmill and quite a few other items were obviously placeholders that haven't been textured or refined yet. this is why most Dev teams won't release Pre0alpha videos/screenshots because there are always mouth breather children who want to whine about graphics when the game has barely been begun.
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Re: Game Development: Salem & Haven

Postby Jackard » Sat Aug 27, 2011 7:16 am

painhertz wrote:The game is in fucking Pre-Alpha.... Any of you expecting release quality graphics are not very knowledgeable about the development cycle of MMog's..... The Hidebehinds, Windmill and quite a few other items were obviously placeholders that haven't been textured or refined yet. this is why most Dev teams won't release Pre0alpha videos/screenshots because there are always mouth breather children who want to whine about graphics when the game has barely been begun.

its you

you are the jersey devil
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Re: Game Development: Salem & Haven

Postby Potjeh » Sat Aug 27, 2011 12:12 pm

I really liked the general style (though I can pick out quite a number of things that are off) in the promotional trailer. I think it'd be super sweet if they made the game's graphics cartoon-like. Cell shading would work the best, I guess.
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Re: Game Development: Salem & Haven

Postby Wolfang » Sat Aug 27, 2011 12:51 pm

+1 on your post Potjeh
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

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Re: Game Development: Salem & Haven

Postby Labanakt » Sat Aug 27, 2011 9:33 pm

YO, i dont know if any1 posted this. So if some1 did, i dont care. so GTFO all haters.


http://www.youtube.com/watch?v=N3nxcjaT ... _embedded#! <-- 17 mins vid

http://www.youtube.com/watch?v=lvZH0g3y ... _embedded#! <-- VID

USER WAS WARNED FOR BEING THICKHEADED
Last edited by Jackard on Sun Aug 28, 2011 4:22 am, edited 1 time in total.
Reason: those are the videos on the last fucking page
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Re: Game Development: Salem & Haven

Postby Wolfang » Sat Aug 27, 2011 9:53 pm

I dun thinK any1 posted th4t yet p
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

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Re: Game Development: Salem & Haven

Postby dra6o0n » Sun Aug 28, 2011 8:12 pm

Them using creepy character models alone makes me think the development won't change much, especially not with their attitude on game development.
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Re: Game Development: Salem & Haven

Postby Gauteamus » Sun Aug 28, 2011 9:55 pm

Will there be whales?
I want to be a Nantucket priest in his crow's nest pulpit.
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Re: Game Development: Salem & Haven

Postby Potjeh » Sun Aug 28, 2011 11:49 pm

Oh yeah, playing on the high seas could be tons of fun. It's the right period for piracy.
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