LadyV wrote:Kogda wrote:I'm with nooby on this one.
Excluding newbies from the node game, and making them to buy nice seeds is just awful, it's hard enough for noobs, getting clay is even difficult since there is no amount of even 'infinite' q10 stuff.
Noobs need help, and a more dynamic world would be great, but resets imo are very welcome here and there after the world gets old. Right now 400 people still burn away at it though.
No I do not agree. Every now and then I make an entirely new alt and go out into the world just for fun. There are unclaimed clay, water, and fish nodes in the 50s and 60s out there. This is more than adequate to get to a level of development where you can trade things. From there you can trade for even better things.
I played all of last world with clay in the 30s, water in the 40s, and no soil node. It was not till late world when people gave up playing and this wasteland of ruins I got better local resources. I traded for nearly everything of high quality and reached out making good friends. My animals and crops may not have been the top of the scale but they were nothing to dismiss either.
All the nodes in the world will not keep the interest of people who can not maintain it themselves. I'm not trying to sound cruel but the game is about survival. New people need to need to learn the game and how to find things. Just as every vet has had to learn.
You can trade all you want, but in the end, his UA can still curb stomp your face in, and your not going to catch up to him. Thats the problem with no cap on levels.
Now I'm not saying to add a cap, but if the world never reset, and players just continually get better and better, new players dont have a chance. As the noob is getting his q30 straw doll, the vet is getting his q200. By the time the noob is q100, the vet is q300. And so on.
A noob shouldnt be able to catch up to a vet easily, but currently its nearly impossible to catch up. Then when the nodes slowly die out it will go from nearly impossible, to impossible. And in a world that doesnt end, nodes will die out.
+1 to those who said nodes shouldnt be constant. This is a feature that hafen needs badly