Server issues: New server

Announcements about major changes in Haven & Hearth.

Re: Server issues: New server

Postby BriarRose » Wed Feb 23, 2011 7:41 pm

GatekeeperGuFF wrote:
BriarRose wrote:was wondering if it went down and since i was in a boat in the water does that mean im going to loose the boat or die? sry im new to the game and currious thx, Bri


sometimes you can log in, sometimes you cant. When you cant you need to teleport to hearth fire then.
You can pick up your boat with another boat


hmm ill try that when im able to connect. thx again, bri
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Re: Server issues: New server

Postby Demiwar » Wed Feb 23, 2011 8:07 pm

Rault wrote:I was all happy. Im in my engineering class right now because calculus is boring and Im done with it all. Anyway this game is getting big. So the crash is expected. In my village, 80% of the people here are people that just joined this week, and the increase in population is getting steeper,so yeah. Ily guys for making a great game though, your baby is growing and needs new pants.Im going to go get on the wiki and angst.


Theres a pretty common pattern I have noticed. The server fills up, crashes daily, more new guys try and play, people start getting ticked about the unstable server and leave, leaving the population at right around the max for the server. 5 months later we get a server upgrade, only to begin the process all over again. Within days of a new server, the population doubles, maxing out the new one :( thus you can expect H&H to constantly be on a server to small for its demand.
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Re: Server issues: New server

Postby bishop8000 » Wed Feb 23, 2011 8:41 pm

Demiwar wrote:Theres a pretty common pattern I have noticed. The server fills up, crashes daily, more new guys try and play, people start getting ticked about the unstable server and leave, leaving the population at right around the max for the server. 5 months later we get a server upgrade, only to begin the process all over again. Within days of a new server, the population doubles, maxing out the new one :( thus you can expect H&H to constantly be on a server to small for its demand.


Insightful observation. In a way, the game has become a victim of its own success.

The bottom line is that running an MMO like H&H takes considerable resources, and the more complex the game becomes, and the more players who subscribe, the more computing power and bandwidth will be required. Long term, a cash flow strategy will need to be implemented. I'd personally have no problem paying a monthly fee to play a game as good as this (even in alpha); not WoW prices mind you, but $5 per month or so seems entirely reasonable if the stability issues can be resolved. In the short term, I think the webmaster could do a better job of soliciting donations. Apply some basic human psychology: people want to see where their money is going. How about a fund-raising progress bar on the homepage, with a clear indication of what will be purchased when the goal has been reached? Additionally, could H&H could be made into crippleware such that an account can only log in for more than 5 hours per day after they've donated? I'm aware that there's a donation button on the homepage already, but I'm reluctant to donate without some sort of incentive and I'll bet most people are in the same boat. Let us know what will be done with our money, give us some reason and recognition for giving, and we will. At least I will.
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Re: Server issues: New server

Postby Ferralwolf » Wed Feb 23, 2011 8:47 pm

Holy rusted metal Batman!! The server crashed again!!

Hmm I hope that fox I was trying to pelt in the face with stones doesnt get away while the server takes a nap...
Last edited by Ferralwolf on Wed Feb 23, 2011 8:54 pm, edited 1 time in total.
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Re: Server issues: New server

Postby gomimin » Wed Feb 23, 2011 8:50 pm

The reason for server crashes is prolly not the number of players - there had been 1300+ online already with no crash but also around 600 with crash.

atm of this crash it was 974 users

it's more a flaw in some db lib as Loftar said on chat once
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Re: Server issues: New server

Postby bishop8000 » Wed Feb 23, 2011 8:57 pm

gomimin wrote:The reason for server crashes is prolly not the number of players - there had been 1300+ online already with no crash but also around 600 with crash.

atm of this crash it was 974 users

it's more a flaw in some db lib as Loftar said on chat once


# of players isn't the only measure of server load. A small # can produce heavy demand if they're doing the right things. And what about lag? It's a constant annoyance and it probably is directly related to # of players even if the crash is not.
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Re: Server issues: New server

Postby Affens » Wed Feb 23, 2011 9:12 pm

bishop8000 wrote:# of players isn't the only measure of server load. A small # can produce heavy demand if they're doing the right things.


Or wrong things... :P

Generally people seem to treat world as a big dumpster.
Grinding N- useless items and then spewing them all around the countryside.

I cant help but wonder if the Database is just being beaten to death every day with a constant and numerous "useless" ditchings of unwanted items...
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Re: Server issues: New server

Postby bishop8000 » Wed Feb 23, 2011 9:19 pm

Affens wrote:
bishop8000 wrote:# of players isn't the only measure of server load. A small # can produce heavy demand if they're doing the right things.


Or wrong things... :P

Generally people seem to treat world as a big dumpster.
Grinding N- useless items and then spewing them all around the countryside.

I cant help but wonder if the Database is just being beaten to death every day with a constant and numerous "useless" ditchings of unwanted items...


Even if that doesn't produce unnecessary server load, and I suspect that you're right that actually does, it's unsightly. The world could be beautified by increasing the rate at which wicker baskets and the like deteriorate when placed on unclaimed land. LP gains should also be subject to diminishing returns when repeatedly grinding out the same item again and again. There's also a lot of clear-cutting of trees just for the LP gain. To deal with that, lumberjacking LP should be reduced substantially, and carpentry LP should be increased.
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Re: Server issues: New server

Postby BriarRose » Wed Feb 23, 2011 9:20 pm

i dont know what made it go down.. i just wish it would come back up *twitches* is going threw withdrawls
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Re: Server issues: New server

Postby Xoatl » Wed Feb 23, 2011 9:40 pm

I came home from school and i found the server down, not good :(
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