The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future

Postby Lazun123 » Sat May 31, 2014 11:52 pm

Think about this, new world starts, 1400 players. 1 Year down the road, 200+ online.

I absolutely love the game, I tried to get into it again, but really what was the point? I travel to the extended portion of the map, and high q areas are claimed. Everything revolves around clay, and people seem to claim the high q first.

Also there is a wide rang of fields and interests that appeal to all types of gamers. The problem with an old world is that it only suits those that are top of the food chain, either buy hoarding nodes or killing noobs to prevent competition (which is fine to an extent). There is an element that people seem to forget is that this is a sandbox game, yet when the world reaches a particular age, you are left in the mercy to those who have the oldest characters, which limits what you can do.

When I first played, there was a thrill of survival. Many players, some blood thirsty and some peaceful. If you were peaceful and somebody tried to murder you, you could fight back or get a quick wood wall up and your safe. Now the gap between players is waaaaaaaaaaayyyyyyy to long. EVE also has a time based lving system, a 1-2 month old toon can still very much kill a 6-7 year old toon. This is done by making PvP more skill based as apposed to Gear based. IF you can not do this, which is why I believe that HandH dose great in new worlds and population and dies at late world, then the game absolutely need system resets. When you have an alt that is only fed str to reach 400+ and given a sledge hammer, can bust the wall down and destroy the only defense of a noob or young player in a matter of mins, Then there is serious balance issues that need to be addressed.

recent experience: pvp active, 10-30q items. Made a homestead, left scents, moments later alt with a sledge busts down wooden wall, absolutely murdered by a older toon with axe of the 12, dragon helm and purple robe. Having a lv advantage is fine. Having no form of defense is not ok. As for those that say "leave no scents" pvp, crime esc is a very active and strong game mechanic and appeals to many people. One should not ignore a aspect of the game, to actually be able to play the game.

I was introduced to the game, due to the crazy of, "ATTENTION WORLD 7 IS ABOUT TO START FOR HAVEN AND HEARTH!" I honestly believe, a world reset would attract more players, thus making the game more popular, which would help with the promotion of this absolutely genius and wonderful game.
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Re: The Ghost of Christmas Future

Postby TeckXKnight » Sun Jun 01, 2014 1:44 am

HnH combat is skill based versus gear based. Any idiot trying to hide behind steel armor and a dhelm will lose soundly to anyone who knows what they're doing in combat even if all they have is a relatively new character with their fists.
Be more clever about your criminal actions next time or better defended. Sometimes it's better to hold off on criminal acts until you can stick your hearthfire behind a brickwall or under a lake. Patience is the name of the game in Haven whether it comes to building a city, waging a war, or raiding a base. Given how quickly there was retaliation against you, chances are you were committing crimes against/near an active faction.

Without rambling on further, I would like to point out that a reset will not happen. No matter what argument anyone brings up for or against it, resets are not done for the fun of it. A reset will only happen if a substantial change to the game is made (rule this out right now as all development is currently going into the Hafen build) or if there is a game-ending hardware or software malfunction.
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Re: The Ghost of Christmas Future

Postby Bob_the_Cat » Sun Jun 01, 2014 4:07 am

TeckXKnight wrote:HnH combat is skill based versus gear based. Any idiot trying to hide behind steel armor and a dhelm will lose soundly to anyone who knows what they're doing in combat even if all they have is a relatively new character with their fists.


People love to say this, but honestly it isnt true. Someone with hardleather armor, Dragon helm, and a B12 could kill someone of equal stats that has no gear by pretty much jumping and punching.
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Re: The Ghost of Christmas Future

Postby TeckXKnight » Sun Jun 01, 2014 5:50 am

Even without counting on movement combat, unarmed combat is a nasty beast and properly utilizing your maneuvers and skills can shut down an opponent that tries to confront you. Seriously, practice your maneuvers, they matter a lot and not taking advantage of them means you may as well have just gone full melee combat. If every time your opponent jumps, you get +20% attack and your own move, you're going to outpace them fast. Melee Combat tends to be pretty special maneuver heavy. Dropping an Evil Eye before they go in for a Valor Strike can decide a fight, or cost you a fight if you're just missing with Evil Eye a lot.

If both sides are just standing there jump + punching with equal stats, then yes, gear will decide the winner. Otherwise, all gear does is add damage once you've already made an opening and reduces damage slightly, which doesn't matter because if you're taking hits you've generally already lost.

Once you're landing blows and your opponent is not is pretty damning but there are ways to recover if you're desperate, such as going No Pain No Gain to start landing hits.
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Re: The Ghost of Christmas Future

Postby Arcanist » Sun Jun 01, 2014 5:50 am

Bob_the_Cat wrote:
TeckXKnight wrote:HnH combat is skill based versus gear based. Any idiot trying to hide behind steel armor and a dhelm will lose soundly to anyone who knows what they're doing in combat even if all they have is a relatively new character with their fists.


People love to say this, but honestly it isnt true. Someone with hardleather armor, Dragon helm, and a B12 could kill someone of equal stats that has no gear by pretty much jumping and punching.


not if he couldn't hit him
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Re: The Ghost of Christmas Future

Postby Bob_the_Cat » Sun Jun 01, 2014 6:05 am

TeckXKnight wrote: Seriously, practice your maneuvers, they matter a lot and not taking advantage of them means you may as well have just gone full melee combat. If every time your opponent jumps, you get +20% attack and your own move, you're going to outpace them fast.


Don't worry, I use my maneuvers lol. but I guess they kinda kill my example. Then you just need to punch the guy 50 times before his backup arrives lol...
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Re: The Ghost of Christmas Future

Postby Ninijutsu » Sun Jun 01, 2014 6:17 am

The point bob is making is that if you can't break armor class you can't reasonably kill them.
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Re: The Ghost of Christmas Future

Postby TeckXKnight » Sun Jun 01, 2014 7:06 am

Ninijutsu wrote:The point bob is making is that if you can't break armor class you can't reasonably kill them.

Isn't that the point of armor piercing?
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Re: The Ghost of Christmas Future

Postby Ninijutsu » Sun Jun 01, 2014 8:13 am

TeckXKnight wrote:
Ninijutsu wrote:The point bob is making is that if you can't break armor class you can't reasonably kill them.

Isn't that the point of armor piercing?


The damage that pierces through is negligible.
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Re: The Ghost of Christmas Future

Postby TeckXKnight » Sun Jun 01, 2014 9:03 am

It gives you combat advantage and lowers your opponents combat advantage. Even if you don't consider 30% significant you're just going to keep landing blows as you act faster and they act slower.
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