The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future

Postby Ninijutsu » Sun Jun 01, 2014 9:11 am

TeckXKnight wrote:you're just going to keep landing blows as you act faster and they act slower.

Do you even know what you're talking about? Advantage doesn't give you agility, it improves delta and weight.
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Re: The Ghost of Christmas Future

Postby TeckXKnight » Sun Jun 01, 2014 9:48 am

I'm not saying it improves agility, I'm saying it gives you Advantage. Combat Advantage is an actual stat that can be exchanged through various actions such as Combat Meditation or landing a blow and dealing at least 1 damage. There was a bit of a jump in my logic because I automatically assumed you'd take advantage of it via moves such as Combat Meditation though, but it's effectively giving you a leg up if you're taking advantage of your actions.
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Re: The Ghost of Christmas Future

Postby Tonkyhonk » Sun Jun 01, 2014 10:32 am

10 unarmed and 110 unarmed makes a big difference, but i believe the difference between 1500 unarmed and 1600 unarmed doesnt make it too huge where your movements and maneuvers can take stronger parts, and the difference gets even smaller as you go higher, and we all know it gets harder to raise your stats as it goes higher.
so, technically, new players CAN catch up enough to have a decent battle if they play on - suppose we forget about abuses and exploits, that is. it takes long time and efforts and dedications for both sides, though. after all, whoever gets bored or gives up and quit for one reason or another is the one who loses the competition. i thought that was the point of these formula, unlike those level capped mmos?! :? (and we cannot see how true these technical assumptions are if the world gets reset too soon all the time because newer players can never play long enough to catch up to the level of least differences.)
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Re: The Ghost of Christmas Future

Postby Potjeh » Sun Jun 01, 2014 12:26 pm

He can't catch up *quickly*, by any reasonable definition of the world. And as the world ages, the time it takes to catch up raises with it. If we really had a world that ran without resets, after a couple of years it'd be impossible for a new player to catch up with anything less than the effort it takes to hold a full time job. And if you're going to devote that much time to something that's not that fun (because playing anything like that can't be fun), why not just get a job and get a real reward for your grinding?
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Re: The Ghost of Christmas Future

Postby Arcanist » Sun Jun 01, 2014 3:37 pm

Permanent death is also a feature that restricts how high warriors can get, because even the best of them die.
At the moment perma death is a joke, with trad/change and multiple characters.

Multiple characters are harder to phase out, but the other aspect can be tackled.

How about trad/change is removed, all base learning ability is 100% (modified by peaceful/martial), inherits are removed along with the silly numen system.
All deaths = 100% loss of the character. Perhaps family heirloom can serve another purpose too (moving slider to martial?).
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Re: The Ghost of Christmas Future

Postby Tonkyhonk » Sun Jun 01, 2014 4:13 pm

sometimes people need to realize many of the suggestions have already been implemented in salem, no matter how different they look from what you expected or somehow with many different aspects and effects coming from other features.
i wouldnt think itd be very worthwhile for devs to review those old repeated suggestions that were NOT based upon those latest implementations.
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Re: The Ghost of Christmas Future

Postby GrapefruitV » Sun Jun 01, 2014 6:37 pm

Years pass by, "you can't catch up" myth never dies. All it takes to make HnH completely catching-up-able is fixing crops and animals quality formulas and mechanics, these are the only things you can't catch up with without close friends among the greatest nerds or a luck of meeting generous/naive enough person to sell it. If we're talking about endless world, to avoid a huge gap between players, old charachters can lose their learning ability with age.
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Re: The Ghost of Christmas Future

Postby Lazun123 » Sun Jun 01, 2014 8:09 pm

TeckXKnight wrote:HnH combat is skill based versus gear based. Any idiot trying to hide behind steel armor and a dhelm will lose soundly to anyone who knows what they're doing in combat even if all they have is a relatively new character with their fists.
Be more clever about your criminal actions next time or better defended. Sometimes it's better to hold off on criminal acts until you can stick your hearthfire behind a brickwall or under a lake. Patience is the name of the game in Haven whether it comes to building a city, waging a war, or raiding a base. Given how quickly there was retaliation against you, chances are you were committing crimes against/near an active faction.

Without rambling on further, I would like to point out that a reset will not happen. No matter what argument anyone brings up for or against it, resets are not done for the fun of it. A reset will only happen if a substantial change to the game is made (rule this out right now as all development is currently going into the Hafen build) or if there is a game-ending hardware or software malfunction.


Let me explain a simple mechanic. 30-50 agility compared to 100+ means the older toon will be able to perform many more maneuvers. On top of that, when a axe of the 12 can crush through bronze armor and down, after the SCD is taken out, yes it is gear base, and also stat grind base. which Is all time based not skill based.
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Re: The Ghost of Christmas Future

Postby GrapefruitV » Sun Jun 01, 2014 8:18 pm

Lazun123 wrote:Let me explain a simple mechanic. 30-50 agility compared to 100+ means the older toon will be able to perform many more maneuvers. On top of that, when a axe of the 12 can crush through bronze armor and down, after the SCD is taken out, yes it is gear base, and also stat grind base. which Is all time based not skill based.

Current haven's food mechanic is not time based. You can raise 100agi in one day, if you joined world late.
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Re: The Ghost of Christmas Future

Postby Ninijutsu » Sun Jun 01, 2014 8:40 pm

It's true though that gear and stats are extremely influential, as they should be (I think the balance between skill/gear/stats is almost perfect), and some characters are getting 1000+ UA/MC, and even if you're the best fighter in the universe, you can't catch up to be able to compete with that if you aren't part of a big advanced village.
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