TeckXKnight wrote:you're just going to keep landing blows as you act faster and they act slower.
Do you even know what you're talking about? Advantage doesn't give you agility, it improves delta and weight.
TeckXKnight wrote:you're just going to keep landing blows as you act faster and they act slower.
TeckXKnight wrote:HnH combat is skill based versus gear based. Any idiot trying to hide behind steel armor and a dhelm will lose soundly to anyone who knows what they're doing in combat even if all they have is a relatively new character with their fists.
Be more clever about your criminal actions next time or better defended. Sometimes it's better to hold off on criminal acts until you can stick your hearthfire behind a brickwall or under a lake. Patience is the name of the game in Haven whether it comes to building a city, waging a war, or raiding a base. Given how quickly there was retaliation against you, chances are you were committing crimes against/near an active faction.
Without rambling on further, I would like to point out that a reset will not happen. No matter what argument anyone brings up for or against it, resets are not done for the fun of it. A reset will only happen if a substantial change to the game is made (rule this out right now as all development is currently going into the Hafen build) or if there is a game-ending hardware or software malfunction.
Lazun123 wrote:Let me explain a simple mechanic. 30-50 agility compared to 100+ means the older toon will be able to perform many more maneuvers. On top of that, when a axe of the 12 can crush through bronze armor and down, after the SCD is taken out, yes it is gear base, and also stat grind base. which Is all time based not skill based.
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