Lazun123 wrote:Let me explain a simple mechanic. 30-50 agility compared to 100+ means the older toon will be able to perform many more maneuvers. On top of that, when a axe of the 12 can crush through bronze armor and down, after the SCD is taken out, yes it is gear base, and also stat grind base. which Is all time based not skill based.
One of the core design concepts of Haven was that a character that can be made in a day should have difficulty against a character that is substantially developed. Within current mechanics it's pitifully easy to raise a character to 50 agility in just a day or less. It's not impossible to turn the tide but if someone has something ridiculous like 4x your agility and is attacking at 1.25x speed and you're at 0.75x speed it is indeed difficult to stand a chance if you're not leagues above them in combat ability.
Everything breaks through armor because you're not meant to rely on it. Your fists break through armor pretty darn well too, as does every sword. If you could build a set of armor and be invulnerable, that'd be a great example of gear based combat. Lower characters without proper gear couldn't even scratch you, regardless of how good they were or how bad you were.
I'm not going to argue against the stat grind. Haven is Eating Food: The Game. Anyone playing should know this.