Server issues: New server

Announcements about major changes in Haven & Hearth.

Re: Server issues: New server

Postby b_anon » Wed Feb 23, 2011 11:18 pm

What about my silkworms, they gunno die?

OH NOES.
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Re: Server issues: New server

Postby CWSPS » Wed Feb 23, 2011 11:19 pm

b_anon wrote:What about my silkworms, they gunno die?

OH NOES.


servers down, time stops until the server is back up, ud better hope ur on or they have somthin to eat
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Re: Server issues: New server

Postby b_anon » Wed Feb 23, 2011 11:21 pm

CWSPS wrote:
b_anon wrote:What about my silkworms, they gunno die?

OH NOES.


servers down, time stops until the server is back up, ud better hope ur on or they have somthin to eat


:lol:

I don't really care, i have more eggs than i know what to do with anyways, silkmoths fuck like rabbits.


I do feel bad for the people making steel though. That sucks.
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Re: Server issues: New server

Postby Stef1Nicholls2 » Wed Feb 23, 2011 11:22 pm

Someone fix this
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Re: Server issues: New server

Postby Masterquest » Wed Feb 23, 2011 11:24 pm

yea please fix it :D
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Re: Server issues: New server

Postby b_anon » Wed Feb 23, 2011 11:24 pm

Stef1Nicholls2 wrote:Someone fix this


I bet the devs are loving themselves for not giving out their phone numbers to the public right now.

Can you imagine?

1000 noobs calling you at every hour in every accent/language imaginable all saying the same thing "HERPADERP THE SERVER IS DOWN I'M GONNA LOSE MY FOX, FIX IT NOW".
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Re: Server issues: New server

Postby Masterquest » Wed Feb 23, 2011 11:28 pm

chyba ty
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Re: Server issues: New server

Postby Stef1Nicholls2 » Wed Feb 23, 2011 11:30 pm

well how hard is it to fix this?
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Re: Server issues: New server

Postby JKGraziano » Wed Feb 23, 2011 11:31 pm

Cell numbers would be a very bad thing. A paging system setup to notify when there is a problem is more likely... but not with a free development game.
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Re: Server issues: New server

Postby Affens » Wed Feb 23, 2011 11:34 pm

JKGraziano wrote:Cell numbers would be a very bad thing. A paging system setup to notify when there is a problem is more likely... but not with a free development game.


Some sort of active "notification" system would not be a bad thing... Perhaps they even have one set?
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