World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 8:20 pm

SuperNoob wrote:
terech1 wrote:Taming: I basically use 2 dashes and 10 floats like butterfly then i use sting like a bee and quell the beast;).
Combat: Combat now is nice, but it could be better. There are useless moves like push the advantage, or feight fight. They should have faster cooldowns and push the advantage shouldnt drain stamina...

would be nice if push the advantage actually gave you an advantage

Actually it means you already have advantage and you PUSH it. (you make use of it, abuse it, use it, etc.)
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Re: World 7 incoming

Postby terech1 » Sun Jun 02, 2013 8:24 pm

But it have longer cooldown than dash or charge. They are way better... And push the advantage drain stamina.
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Re: World 7 incoming

Postby Ninijutsu » Sun Jun 02, 2013 8:24 pm

terech1 wrote:But it have longer cooldown than dash or charge. They are way better...


Actually, push the advantage, for the initiative it gives, is a TINY TINY bit better (but not justifiably worth a hotkey).
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Re: World 7 incoming

Postby Avu » Sun Jun 02, 2013 8:25 pm

Can all the newfags shut the fuck up with their love of movement combat? Needing strong characters to actually fight is a deterrent to alts, alts being less useful means punishing criminals actually hurts them and it's not like you can't win with lower stats IF you have the player number advantage. And not every fucking skirmish needs to end up in death. Movement combat is one of the biggest reasons this game has turned to shit. Every damn noob thinks he is a hero because he learned how to place a sign between him and the guy he is baiting. There are other issues connected to this problem but movement combat can be fixed by modifying a variable or at most deleting a couple of lines of code.
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Re: World 7 incoming

Postby burgingham » Sun Jun 02, 2013 8:28 pm

I said it before: Until you have a new combat system make it a flat comparison: Guy A has 400 ua fights guy B with 300 ua. Combat initiated, guy A wins. That way all the wannabe heros can leave this game now and it might have a chance at recovery.
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Re: World 7 incoming

Postby joojoo1975 » Sun Jun 02, 2013 8:30 pm

It's Hopeless Avu, these Peeps love the idea that exploitable means is the new black these days
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Re: World 7 incoming

Postby Ninijutsu » Sun Jun 02, 2013 8:30 pm

burgingham wrote:I said it before: Until you have a new combat system make it a flat comparison: Guy A has 400 ua fights guy B with 300 ua. Combat initiated, guy A wins. That way all the wannabe heros can leave this game now and it might have a chance at recovery.


Why would you want this? It makes the entire game nothing but a grindfest, rather than requiring any actual thought or skill. [RUNESCAPE]
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Re: World 7 incoming

Postby burgingham » Sun Jun 02, 2013 8:31 pm

Exactly, why would I want this to be some skill based combat game? It is horrible at that. Go play DOTA then or whatever, or some FPS.

This is strategy, building, simulation, maybe the world's first drama game...but for fucks sake it is not some click spam fest for a Korean that gets the highest apm.
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Re: World 7 incoming

Postby jorb » Sun Jun 02, 2013 8:33 pm

Avu wrote:but movement combat can be fixed by modifying a variable or at most deleting a couple of lines of code.


It can be "fixed" in several different ways. If you have preferences, feel free to share them.
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Re: World 7 incoming

Postby Zachary09 » Sun Jun 02, 2013 8:34 pm

burgingham wrote:Exactly, why would I want this to be some skill based combat game? It is horrible at that. Go play DOTA then or whatever, or some FPS.

This is strategy, building, simulation, maybe the world's first drama game...but for fucks sake it is not some click spam fest for a Korean that gets the highest apm.

You don't need to want this. It's just Haven and Hearth. All you can do is try to ask Jorb and / or Loftar nicely to remove / introduce anew slightly edited combat system.
In my opinion, the combat system works very fine as it is now (just repeating myself there a little)
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