Ninijutsu wrote:jorb wrote:Avu wrote:but movement combat can be fixed by modifying a variable or at most deleting a couple of lines of code.
It can be "fixed" in several different ways. If you have preferences, feel free to share them.
It doesn't need fixed Jorb ;-;
If you want to remove movement combat, at least make it more plausible for lower stat players to beat higher stat players in standstill combat (which it's not right now)
My only purpose in life is to be good at fighting and I don't want it to go to waste.
This attitude has led to the game turning into what it is now. People think it gives skilled spam clickers a stage to perform and show off. Paired with the fact that the curiosity system removed perma death from HnH this turned from a simulation with death as means of punishment with actual consequences into some show off fest for wannabe heros as avu stated.
There is so many better games for people like you. I mean some folks actually try to argue how unique and cool the combat system here is, but it really ins't. The only thing this has going for it is the adrenaline, but that it will still keep in a combat system that is based on economical and political power (and invested playing time) of those participating.
I mean ok for gods sake keep a tactical element, but remove reaction time based combat from this game. I always wondered what HnH as a turn based game would be like, should be pretty cool imo.