The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future

Postby Oddity » Wed Jun 04, 2014 1:19 am

Arcanist wrote:At the moment perma death is a joke, with trad/change and multiple characters.

The biggest problem is walls that you never really need to leave [with your main(s)] (and are mostly invulnerable anyway).
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: The Ghost of Christmas Future

Postby Ninijutsu » Wed Jun 04, 2014 1:26 am

Oddity wrote:(and are mostly invulnerable anyway).

viewtopic.php?f=34&t=36022
Of another era.
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Re: The Ghost of Christmas Future

Postby Bob_the_Cat » Wed Jun 04, 2014 4:25 am

Oddity wrote:
Arcanist wrote:At the moment perma death is a joke, with trad/change and multiple characters.

The biggest problem is walls that you never really need to leave [with your main(s)] (and are mostly invulnerable anyway).


This is why you lure :D Two days ago I actually got a guy to come out lol... Wasnt his greatest idea.
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Re: The Ghost of Christmas Future

Postby GrapefruitV » Wed Jun 04, 2014 11:20 am

Oddity wrote:
Arcanist wrote:At the moment perma death is a joke, with trad/change and multiple characters.

The biggest problem is walls that you never really need to leave [with your main(s)] (and are mostly invulnerable anyway).

If you want to fight, you do leave your walls, if you don't, game shouldn't make you. You can't be forced to stay unprotected in a game in which you put in your chars months of investment and losing it takes only a couple of minutes.
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Re: The Ghost of Christmas Future

Postby Oddity » Wed Jun 04, 2014 10:31 pm

Ninijutsu wrote:
Oddity wrote:(and are mostly invulnerable anyway).

viewtopic.php?f=34&t=36022

>10 page long OP followed by 27 pages of god knows what

Not reading. Use words instead of linking random threads that I don't care about.
GrapefruitV wrote:If you want to fight, you do leave your walls, if you don't, game shouldn't make you.

Whoa.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: The Ghost of Christmas Future

Postby Oddity » Fri Jun 06, 2014 5:00 am

Oh my lawd, they's sellin Salems viewtopic.php?f=7&t=34730&p=482191#p482191 :)
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: The Ghost of Christmas Future

Postby Bob_the_Cat » Fri Jun 06, 2014 5:35 am

This is amazing news for us :)
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Re: The Ghost of Christmas Future

Postby LadyV » Fri Jun 06, 2014 5:58 am

Well Loftar seems happy with one less project to manage so I'm glad for them. I'm sure it was a wonderful learning experience good and bad. In the end though its what we choose to take with us that really matters. Hopefully they kept the positive and fun. :)
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Re: The Ghost of Christmas Future

Postby _Gunnar » Fri Jun 06, 2014 12:08 pm

Great news for us - and I'm glad to see Salem continue too.
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Re: The Ghost of Christmas Future

Postby overtyped » Fri Jun 20, 2014 5:13 am

_Gunnar wrote:Great news for us - and I'm glad salem is getting flushed down the toilet, like the disgusting 3 week old bloody period that it is.

Proper grammar is important Gunnar, i'm glad I was here to correct your sentence.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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