Jackard wrote:lol. as if impeding movement was the sum of all interaction. think outside the box
To expand on that, one thing Jorb and I often quip about with regards to many theme-park MMORPGs is how they can be said to really be single-player or, at best, non-massive-multiplayer games with a glorified chat lobby, where you can see other players and speak with them, but not really interact with them in meaningful ways; how it's like being a ghost in a world of other ghosts, being able to derp around perfectly able to ignore the presence of others as long as you want to, and how the lack of player-to-player collision is the most obvious visible sign of this syndrome.
In that way, while player-to-player interaction is certainly not the sum of all interaction, it is an important point of principle for us.
Also, precisely because player-to-player collisions are not the sum of all interaction, removing it is only a small band-aid on a much larger problem. The more basic problem is that newly spawned characters are powerful tools, and their bounding box is not the end of that power. This is also why I consider "remove collisions" to be a mere extension of a "remove interaction" mentality.