MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
painhertz wrote: I think it being expanded by how many ever SG's kind of ruined it, too much land and not enough players.
Lunarius_Haberdash wrote:painhertz wrote: I think it being expanded by how many ever SG's kind of ruined it, too much land and not enough players.
Dear God no... I've been disappointed by the size of the world since World 3 when we had a 9x9, and I thought even THAT was too small. Some of us want to take our communities to the far end of the world, away from raiders, politics, and in-fighting. Truly intrepid bandits still found us, but mostly we had peace. This was particularly fun because the center of the map ended up being where the powerhouses congregated, and travelling there for trade could be a perilous venture.
But they always tended to have the best stuff, so travel we did.
I want a huge, expansive world where you can travel through miles of wilderness, and eventually stumble onto some remote hermitage or mostly unknown village of quiet frontiersman.
I want teleportation removed so distances on the map MEAN something, and travelling to trade with your neighbor is something to plan for. I want to see people stick close to home to build their communities, with traders being the intrepid adventurers who cross the bandit ridden middle-lands to move goods and resources to those who have them, to those who want them.
Bring us a huge expansive world we can each carve our own chunk out of... Don't shove us into a box where we HAVE to play by the rule of kill or be killed. (But nor make there be a way for it to be completely avoided). Exploration and discovery is my favorite part of this game, and with a tiny map... Well... There's nowhere to explore and every damned square inch is occupied. It's crowded here.. Even now.
Lunarius_Haberdash wrote:Bring us a huge expansive world we can each carve our own chunk out of...
overtyped wrote:I would not mind a larger map, but removing teleportation would be a bad idea, like a salem of a bad idea.
loftar wrote:
I have also considered something like having a very large map, with a few different, rather small, areas for wilderness spawns, separated from each other.
loftar wrote:I don't think we plan on actually removing teleporting, but it will have to be limited from what is currently in Haven. Crossroads are (mostly) retarded.
Potjeh wrote:I think the idea of darkness in Salem was nice, but it was never developed properly.
overtyped wrote:but the drop all inventory to teleport home mechanic like in salem was not so great, because it just limits the range of how far you can forage.
GrapefruitV wrote:Have you thought about trading already? Will there be something kind-of-salem-ish or does it stay completely up to forums as it is now?
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