Keeping you Posted, #1

Announcements about major changes in Haven & Hearth.

Re: Keeping you Posted, #1

Postby Lunarius_Haberdash » Thu Oct 09, 2014 5:28 am

Mernil wrote:
Ninijutsu wrote:Lol, okay, maybe my example was retarded, but you get the point. It sucks being forced to do nothing for any amount of time. The great thing about Haven is that you get out of it what you put into it, no matter how much or little that is.


Maybe some tasks would require more stamina than others.
For instance digging clay or cutting trees would be hard, while crafting tiny abacuses or roasting meat would be easy (and restful).

This would prevent botting to an extend.


Have you ever played Unreal World? Because this sounds eerily familiar.
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Re: Keeping you Posted, #1

Postby Cajoes » Thu Oct 09, 2014 9:57 am

You people are downers, food going bad is not resources lost. Its just resources with other utility. And there's an abundance of food with long shelf-lives for trade or long-term storage.

Rotten meat? Bait crab and prawn tins with them. Stale bread, breaded dishes. And if you really can't think of a use for a pile of rotten cheese and stale old cakes, just feed it to the pigs. Thats what they're for. - Failing that, compost heap.

Or you can just man up and eat it anyway, its just black-FEP.
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Re: Keeping you Posted, #1

Postby Mernil » Thu Oct 09, 2014 10:09 am

Lunarius_Haberdash wrote:Have you ever played Unreal World? Because this sounds eerily familiar.


I did.
I wasn't even thinking about it though, but you are right, in UrW stamina is unrelated to water.
Sprinting or doing heavy tasks depletes stamina while walking / resting regenerate stamina.

Cajoes wrote:And if you really can't think of a use for a pile of rotten cheese.


Cheese never rots.
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Re: Keeping you Posted, #1

Postby GrapefruitV » Thu Oct 09, 2014 10:43 am

Mernil, you haven't play Salem in 2014, have you? The food consuming system was changed to pretty much what you're suggesting and I believe you could say it failed.
Mernil wrote:>Capping food consumption
>help noobs to catch up with older people

It would have exactly the opposite effect and make it impossible to catch up for everyone, not only noobs. Current haven system with all it's flaws (the biggest one is hunger being too easy to bot) allows everyone to catch up perfectly and rewards hard work, not how many days in a row you log in.
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Re: Keeping you Posted, #1

Postby Cajoes » Thu Oct 09, 2014 10:56 am

Mernil wrote:
Cajoes wrote:And if you really can't think of a use for a pile of rotten cheese.


Cheese never rots.

At the risk of being pedantic, cheese is by definition 'milk gone bad'.

But yeah, drying, smoking, curing, salting, canning, yamming or just bury it in a trench for seven months. Or that famous norwegian dish, cod thats been soaked in lye until its basicly industrial soap. (Not sure if its to act as a preservative or if its for flavor)

Edit: I am a git that can't quote properly.
Last edited by Cajoes on Thu Oct 09, 2014 12:15 pm, edited 1 time in total.
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Re: Keeping you Posted, #1

Postby jorb » Thu Oct 09, 2014 11:24 am

Cajoes wrote:You people are downers, food going bad is not resources lost. Its just resources with other utility. And there's an abundance of food with long shelf-lives for trade or long-term storage.

Rotten meat? Bait crab and prawn tins with them. Stale bread, breaded dishes. And if you really can't think of a use for a pile of rotten cheese and stale old cakes, just feed it to the pigs. Thats what they're for. - Failing that, compost heap.

Or you can just man up and eat it anyway, its just black-FEP.


I pretty much agree with this. I imagine food decay very much not just as a simple drain on player resources, but far more just as natural conversion processes that open up for conservation mechanics and whatnot. You pick berries, for example, and have a window of a few days or whatever to eat them, use them in cooking, or make jam, before they go bad. Jam is now a thing, and making blueberry pie serves a purpose beyond getting another set of food stats. Several perishables thus compress to more stable forms. Salting, &c can be a thing.

Even somewhat spoiled foods could have a bunch of alternate uses as livestock feed or fertilizer or whatever. All fermented produce essentially use decay processes.

I just find it at least a tad bit odd how you in Haven can plunder old long-abandoned ruins, and scavenge completely unprocessed but perfectly good seafood, and piping hot pots of tea from among them. ;)
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Re: Keeping you Posted, #1

Postby Lunarius_Haberdash » Thu Oct 09, 2014 11:31 am

I've always thought Hot Tea should simply be a full effect version of cold Tea. Cold tea just doesn't work as well.


(Unless we're going to get temperature as well, and negative effects from too hot/too cold, in which case... Cold Tea baby.)
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Re: Keeping you Posted, #1

Postby Mernil » Thu Oct 09, 2014 12:27 pm

GrapefruitV wrote:Mernil, you haven't play Salem in 2014, have you? The food consuming system was changed to pretty much what you're suggesting and I believe you could say it failed.


I haven't played Salem recently no.

GrapefruitV wrote:It would have exactly the opposite effect and make it impossible to catch up for everyone, not only noobs. Current haven system with all it's flaws (the biggest one is hunger being too easy to bot) allows everyone to catch up perfectly and rewards hard work, not how many days in a row you log in.


That's why I think that stamina and hydration should be different characteristics.
This way, possibilities of botting hunger would be highly reduced.
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Re: Keeping you Posted, #1

Postby jordancoles » Thu Oct 09, 2014 4:33 pm

Food decay is just grind on top of grind.
Limiting gluttony just translates into facebook timers where you have to pay for more "energy" (or collect a bunch of random fucking bullshit to make a potion to keep playing and to enjoy the game for your entire day off)

Grind on top of grind, Salem 2.0
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Re: Keeping you Posted, #1

Postby Kaios » Thu Oct 09, 2014 4:37 pm

jordancoles wrote:Food decay is just grind on top of grind.


Not sure if you read some of the examples they were giving about how food decay would work but I think it sounds interesting.
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