Cajoes wrote:You people are downers, food going bad is not resources lost. Its just resources with other utility. And there's an abundance of food with long shelf-lives for trade or long-term storage.
Rotten meat? Bait crab and prawn tins with them. Stale bread, breaded dishes. And if you really can't think of a use for a pile of rotten cheese and stale old cakes, just feed it to the pigs. Thats what they're for. - Failing that, compost heap.
Or you can just man up and eat it anyway, its just black-FEP.
I pretty much agree with this. I imagine food decay very much not just as a simple drain on player resources, but far more just as natural conversion processes that open up for conservation mechanics and whatnot. You pick berries, for example, and have a window of a few days or whatever to eat them, use them in cooking, or make jam, before they go bad. Jam is now a thing, and making blueberry pie serves a purpose beyond getting another set of food stats. Several perishables thus compress to more stable forms. Salting, &c can be a thing.
Even somewhat spoiled foods could have a bunch of alternate uses as livestock feed or fertilizer or whatever. All fermented produce essentially use decay processes.
I just find it at least a tad bit odd how you in Haven can plunder old long-abandoned ruins, and scavenge completely unprocessed but perfectly good seafood, and piping hot pots of tea from among them.
