The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby spectacle » Tue Dec 23, 2014 11:31 pm

Not just grappa, put in stills so we can make different kinds of hard liquor! It could be a whole new crafting tree with different stages and lots of options to either consume what you have or develop it further, similar to the cheesemaking process. :)
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
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Re: The Ghost of Christmas Future, II

Postby Kaios » Wed Dec 24, 2014 12:09 am

loftar wrote:Sure, I wouldn't necessarily mind that as a mechanic, but it would require rather ominous core changes to support it. Don't expect the game to be ready next year if you really want that. ^^


I'd certainly prefer a playable game sooner, so would many others I imagine. Let's just add it to the list of nice things we can't have.
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Re: The Ghost of Christmas Future, II

Postby RedRabbit » Wed Dec 24, 2014 12:27 am

Personally i think leaving everything visible is the
right thing to do, the game's very pretty and it's
always a shame when you have to use lighthacks
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Re: The Ghost of Christmas Future, II

Postby Axatros » Wed Dec 24, 2014 12:31 am

We can finnaly jump! Yeah!
Pixel art is and always will be better than this plastic looking Hafen you gave us here.
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Re: The Ghost of Christmas Future, II

Postby ElGato » Wed Dec 24, 2014 12:49 am

loftar wrote:
Oddity wrote:I could live with tiles always being visible.

But then you have light-hacks anyway and the whole point was moot. :)

Kaios wrote:It is actually called "fog of war" and I've always enjoyed games that utilize it

Sure, I wouldn't necessarily mind that as a mechanic, but it would require rather ominous core changes to support it. Don't expect the game to be ready next year if you really want that. ^^

I was always under the impression you welcomed client modifications. Has this changed? Or do you just want to make people happy with the vanilla game so they won't need a modded client?
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Re: The Ghost of Christmas Future, II

Postby Massa » Wed Dec 24, 2014 12:51 am

ElGato wrote:
loftar wrote:
Oddity wrote:I could live with tiles always being visible.

But then you have light-hacks anyway and the whole point was moot. :)

Kaios wrote:It is actually called "fog of war" and I've always enjoyed games that utilize it

Sure, I wouldn't necessarily mind that as a mechanic, but it would require rather ominous core changes to support it. Don't expect the game to be ready next year if you really want that. ^^

I was always under the impression you welcomed client modifications. Has this changed? Or do you just want to make people happy with the vanilla game so they won't need a modded client?

I think he's hostile towards the game breaks.
I doubt he has any problem with things like container transfer shortcuts or the wider screen business, but rather a problem with the things that make the game feel alive. There's something about running through dark woods or having to light your way that makes a game more challenging and also enjoyable, rather than a numbers race. Just shortcut away most of your problems, sort of thing.
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Re: The Ghost of Christmas Future, II

Postby Alleytricks » Wed Dec 24, 2014 1:42 am

Stop sawing logs on the ground and use a damn saw pit.
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Re: The Ghost of Christmas Future, II

Postby RedRabbit » Wed Dec 24, 2014 1:59 am

Alleytricks wrote:Stop sawing logs on the ground and use a damn saw pit.


baby plz... don't make things more complicated...
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Re: The Ghost of Christmas Future, II

Postby loftar » Wed Dec 24, 2014 2:12 am

ElGato wrote:I was always under the impression you welcomed client modifications. Has this changed? Or do you just want to make people happy with the vanilla game so they won't need a modded client?

I don't think this has anything at all with that to do. I'm mainly just saying that there seems to be little point in adding a "limiting" mechanic that can just be removed client-side anyway.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: The Ghost of Christmas Future, II

Postby KwonChiMin » Wed Dec 24, 2014 2:53 am

Just nerf ranged in darkness. Harder to aim and stuff.

With day/night slider affecting it and dusk/dawn chains useful finally.
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