TeckXKnight wrote:Teleportation along formal roads and it can be obstructed by would-be bandits, robbers, and oblivious newbies. Hearthsecrets and party arrows are being removed. =)
TeckXKnight wrote:Teleportation along formal roads and it can be obstructed by would-be bandits, robbers, and oblivious newbies.
TeckXKnight wrote:Hearthsecrets and party arrows are being removed. =)
overtyped wrote:TeckXKnight wrote:Teleportation along formal roads and it can be obstructed by would-be bandits, robbers, and oblivious newbies. Hearthsecrets and party arrows are being removed. =)
If it works like " teleporting along road unt you hit the obstruction. then you could set an ambush, and you can also hire mercenarys to protect you on your travels!
overtyped wrote:TeckXKnight wrote:Teleportation along formal roads and it can be obstructed by would-be bandits, robbers, and oblivious newbies. Hearthsecrets and party arrows are being removed. =)
If it works like " teleporting along road unt you hit the obstruction. then you could set an ambush, and you can also hire mercenarys to protect you on your travels!
painhertz wrote:I don't think you'll be able to "stop" someone along the road any more than you can intercept someone in between 2 crossroads in current Haven, just think of the end of the road as the outer crossroad and as you extend the road the crossroad moves.... You will however be able to camp the end of a road same as an xroad. This is my guess anyway.
loftar wrote:We actually implemented road-travel just the other day. So far it's very similar to what Potjeh initially proposed, in that milestones simply give you the option to fast-travel to the other end of the road, given that there are no obstacles on the way. If there are, you'll be stopped there. (It's not entirely complete yet however, as we haven't yet decided exactly what to do with travel-weariness.)
Teleskop wrote:if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
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