Game Development: Animal Domestication

Announcements about major changes in Haven & Hearth.

Re: Game Development: Animal Domestication

Postby loftar » Sat Dec 19, 2009 8:06 pm

Chakravanti wrote:And You CAN'T travel with cows? wtf.....milk is gonna be more valuable than steel soon. Let alone fucking cheese holy shit.

Oh, I'll get around to fixing that.
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Re: Game Development: Animal Domestication

Postby Potjeh » Sat Dec 19, 2009 8:12 pm

The cow sex animation is a nice touch.

Also, love the new sheep. I don't think I'll ever tame one, because tame sheep look so lame in comparison.
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Re: Game Development: Animal Domestication

Postby Chakravanti » Sat Dec 19, 2009 9:36 pm

loftar wrote:Oh, I'll get around to fixing that.


Very awesome. Carts too maybe? :mrgreen:
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Re: Game Development: Animal Domestication

Postby warrri » Sat Dec 19, 2009 10:27 pm

Can i feed them poppy flowers, pretty please??
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Re: Game Development: Animal Domestication

Postby Chakravanti » Sat Dec 19, 2009 10:40 pm

warrri wrote:Can i feed them poppy flowers, pretty please??

Goats would be more keen to eat such things.
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Re: Game Development: Animal Domestication

Postby Caradon » Sat Dec 19, 2009 11:48 pm

It would be interesting to see animal driven carts, larger water vehicles and more interesting means to hunt
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Re: Game Development: Animal Domestication

Postby Phazorx » Sun Dec 20, 2009 2:21 am

There is something wrong with fodder quality (at last with display of it)
it does not average properly and might just display/use last seed used or something...
unless fodder quality equals to lowest (or random?) seed/straw used, which ten would be bad design idea
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Re: Game Development: Animal Domestication

Postby loftar » Sun Dec 20, 2009 2:40 am

Phazorx wrote:There is something wrong with fodder quality (at last with display of it)
it does not average properly and might just display/use last seed used or something...

Are you really sure? It has adjusted properly when I've tested it. If anything, there may be rounding problems, since the newly calculated average is truncated to an integer whenever you put in another unit of fodder. Might that be what you're seeing?
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Re: Game Development: Animal Domestication

Postby Caradon » Sun Dec 20, 2009 3:48 am

loftar wrote:
Phazorx wrote:There is something wrong with fodder quality (at last with display of it)
it does not average properly and might just display/use last seed used or something...

Are you really sure? It has adjusted properly when I've tested it. If anything, there may be rounding problems, since the newly calculated average is truncated to an integer whenever you put in another unit of fodder. Might that be what you're seeing?


If a cow is fenced in with a trough on grassland, will it eat from the trough before feeding on the grass? How close must they be to a feeding trough?
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Re: Game Development: Animal Domestication

Postby warrri » Sun Dec 20, 2009 4:27 am

when you build a trough it has a radius like a beehive, the cow must be in it i bet!
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