giftiger_wunsch wrote:theTrav wrote:I didn't mention skill loss. They have control over where they travel, some places are more dangerous than others.
...and not only are noobs randomly thrown into these locations when they first start, but they also won't know how to find safer areas.
Doesn't New Brodgar have a charter stone now? My understanding is that the wilderness is supposed to be a dangerous scary place.
I also have little sympathy for new players who aren't prepared to read a forum/wiki or ask someone in the IRC chat, however that may be my DF bias coming through.
giftiger_wunsch wrote:theTrav wrote:I think half an hour is an extreme exaggeration. Maybe 2-5 minutes under the current system, 15 tops.
I've had a bear on my property right next to my hearth fire before, and it's been stuck there between my buildings, etc. for well over half an hour. I had to go offline and wait it out. Another time, I had to run like hell while it was doing coin-raising battle effects etc., get knocked out as far away from my hearth as possible, and then log out and back into my hearth. And of course, I lost all my SHP and some of my HHP.
Sounds hilarious, did you laugh or cry?
The bear getting on your property is a bit unlucky though, didn't you lay down a claim with a roundpole fence around it? Probably can't do that straight away as a new player... Well, that's the life of a noob, wilderness survival is supposed to be challenging.
giftiger_wunsch wrote:And then there's the fact that when you've only been playing a short time, the only possible method you will have for restoring HHP is leeches, which can be dangerous and dependent on being able to find a swamp. And that's assuming you've figured out that leeches will restore your HHP. They're pretty unreliable and restore it very slowly at best, so other than being told by more experienced players or reading it on the wiki, it's not even obvious that leeches have any beneficial effects.
You completely ignored my mention of healers and a more developed healing/restoration system. This would require social play though, some people believe the correct way to play this MMO is single player.
giftiger_wunsch wrote:What more do you want to happen? Would you prefer it if you had just started playing the game, and been immediately killed by a bear and had to make a new character already? Or worse, you've spent a couple of days getting the hang of the game, you think you're ready to try making yourself a hut and staking a claim, and BAM, all your hard work gone because a bear stumbled into your hideout.
Now you're just being stupid, I specifically stated that I did not suggest character death. I didn't suggest animals tearing down claims and buildings either.
I think the wilderness survival part of the game is pretty tame as it is, it could stand to be made a little tougher.
That's not what I was originally posting about though, I was more posting about established players who can largely ignore any small wounds they take in combat with the local wildlife. I'm all about adding risk to hunting.