loftar wrote:I was thinking to exploit the function for such things as converting a tile to a "path" tile with a certain chance whenever a player walks on it, to have the decay cycle change it back to grass tiles after a while. Another idea was to have player-dug dirt decay back as well. I'm not quite sure about any one of those ideas, but those were my original intentions, at least.
It certainly could be used for other things as well, though, such as natural tree growth.
AWESOME! You've probably already thought of it, but I suggest you check that the tile is next to grass/forest when decaying to grass/forest so that you don't have patchy deserts.