Game Development: The Symbel

Announcements about major changes in Haven & Hearth.

Re: Game Development: The Symbel

Postby exewu » Sun May 23, 2010 3:11 pm

Pacho wrote:how do you feel about stopping your bitching and giving ideas on how to improve gameplay instead?


Brick walls can only be brought down by rams
rams can't travel further than draw distance
there!
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Re: Game Development: The Symbel

Postby DatOneGuy » Sun May 23, 2010 3:13 pm

bakrael wrote:
bakrael wrote: how do you feel about a single man being able to take down a brick wall?


sabitini wrote:how do you feel about unrelated topics?


Good attempt at a redirect.

This started because a poster was venting about the devs working on improved FEP gains which will benefit the "no lifers" and my topic directly relates to the improved ability to pump strength. Seems they are pretty related.

So, answer the question. How do you feel about one man being able to break down a brick wall?

There are threads for this, how about you go post in those, so those who wish to ignore such topics can continue to do so.
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Re: Game Development: The Symbel

Postby jorb » Sun May 23, 2010 3:16 pm

I think the cap on levling should be the ability to acquire food, rather than the ability to consume it quickly when you have it. It probably always was anyway, only in a more boring way.

Plus this opens up so many new venues for trading and crafting. I envision gems, gemcutting, expanded pottery with potter's wheel, proper glass blowing and other things that fall under the arts and crafts department. We haven't had any use for more or less purely decorative items up until now, so in that sense this change is great. Huge resource sink, loads of content/shit to do, better trade, and maybe even a buff to the industry slider setting somewhere in all that. All in all this is one of those systems that just felt like a lock from first concept to actual implementation.

Oh, and you need a hunger modifier of about 28% to eat as much as you did before we changed the hunger values. That takes some pretty decent gear. So, in any event, you won't eat more food than you did back then anytime soon. Fair enough we've added the variance bonus, so levling will obviously be faster now than it was then, but... meh... that's just a balance issue.

Obviously this is the kind of system that would benefit enormously from a more generic crafting system relying on more arbitrary recipes and combinatorics. Even under a system like that, however, we still need the graphics and the whatnots, so adding in all those recipes is not in any way wasted development time.

All in all, I think this rocks big time. And it's aesthetic as fuck.
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Re: Game Development: The Symbel

Postby niltrias » Sun May 23, 2010 3:33 pm

jorb wrote:Oh, and you need a hunger modifier of about 28% to eat as much as you did before we changed the hunger values. That takes some pretty decent gear. So, in any event, you won't eat more food than you did back then anytime soon. Fair enough we've added the variance bonus, so levling will obviously be faster now than it was then, but... meh... that's just a balance issue.


This is what I meant with my comment on the previous page. I thought it was about 25% raw, but with the massive varience...especially the "sip of beer, sip of wine"...it might come pretty close to what we had before. Which wasnt so bad, anyway.

And Im liking the crafting potential, the fact that my log house has a set table in it, the more uses for basic good, the item sinks, and honestly, the fact that when I had a feast, it was just fun. Inexplicably fun. And Im normally much more of a hermit than an "invite the neighbors over for tea" sorta guy.
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Re: Game Development: The Symbel

Postby Jackard » Sun May 23, 2010 3:39 pm

lets see some screens already
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Re: Game Development: The Symbel

Postby DatOneGuy » Sun May 23, 2010 3:50 pm

There hasn't been a single thing in that post I don't like.

And I thought I was in love with this update, can't wait for what's in that post. Until then, -sets many tables-.
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Re: Game Development: The Symbel

Postby jorb » Sun May 23, 2010 4:00 pm

Image

Eating things online. 8-)
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Re: Game Development: The Symbel

Postby teste » Sun May 23, 2010 4:10 pm

I still can't find the bonfires, I have Lawspeaking and everything.
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Re: Game Development: The Symbel

Postby Jackard » Sun May 23, 2010 4:12 pm

thats a really small table to be calling this a "feast"
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Re: Game Development: The Symbel

Postby niltrias » Sun May 23, 2010 4:47 pm

But a very, very well-stocked table.
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