
At first I couldn't see what was wrong with just simply allowing the character to have more than one claim, the same char still has to use it's lp wisely, managing progression and expanding the claims, that in itself would make huge lp banks harder to achieve. But, then I realised that I am thinking as a hermit, once a group have formed that simply wouldn't work at all, think of all the ground they could cover!
ninja_yodeler wrote:This does lead me to think of something like a "minor claim stake" A construction object you could place on/near the inside edges of your existing claim, and basically it gives you another default square to expand your claim from. So you could the shape of your claim a bit more diverse. And so you could expand your claim inside your minehole/cave. I would imagine that these minor stake claims could given some balance by not having an overly high soak value. So even though you can't destroy an enemy's main claim. If you can get to these poles you can hack away parts of it. Hopefully the parts that are claiming something you want. Like all that delicious ore.
This sounds a bit more plausible but I don't see why they have to be destructible and anyway, you wall your underground layers, or at the very least the entrance points so access to the 'minor claim stake' wouldn't be an issue.
Or, maybe it will just give you the incentive to work harder to get your wandering alt home/meet up with friends. You can still secure your cave system without a claim in the initial stages giving you a window to work with. Actual mineshafts come a bit later by which time you should have your alt or friends.