World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 8:48 pm

Ninja'd Ninjajutsu ;)
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 8:48 pm

Avu wrote:Obviously the big issue is the 0 defense while moving I thought that was obvious. Remove that. The only reason I can think that was put in the first place is maybe to make running away from a fight very hard. Well if you really want that then just have an ability that slows a running opponent to a crawl but doesn't do anything else. Call it hamstring or whatever. And if it makes running away too hard then just have another ability my kingdom for a horse or some such where you just drop random equipped inventory but you get a huge speed boost long enough to escape with your life. This way the moral winner of the fight at least gets some sweet loot. Work of months should never ever be destroyed in seconds just because. Penalties that hurt yes but raids and fights take so little effort compared to the grind that is creating stuff. And there's always scents if stuff needs to be permanent.

Inb4 takes off inventory, puts clogs on and uses that...? LOL
Fail idea.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: World 7 incoming

Postby SuperNoob » Sun Jun 02, 2013 8:49 pm

Zachary09 wrote:And we're back to the point where 400 UAC guy blows 300 UAC guy away. What else do you want to do in that matter? Guess it's nothing - every other way of dealing with such superior power is just gone when you remove the penalty completely.

there is still some skill involved in fighting even with a 400 UA v 300 UA, if the 400 just jumps and punches the 300 uses skill and maneuvers he can still win...but 'movement combat' is bs!
SuperNoob
 
Posts: 521
Joined: Sat May 11, 2013 1:41 am

Re: World 7 incoming

Postby painhertz » Sun Jun 02, 2013 8:49 pm

jorb wrote:
Avu wrote:but movement combat can be fixed by modifying a variable or at most deleting a couple of lines of code.


It can be "fixed" in several different ways. If you have preferences, feel free to share them.


Avu and Birg always find fault with the game but rarely put forth useful ideas to fix their gripes. personally I think they just like bitching for the sake of bitching.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
painhertz
 
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Location: Louisiana

Re: World 7 incoming

Postby terech1 » Sun Jun 02, 2013 8:49 pm

I want movement combat like an 100 uac can beat 1 uac farmer with ease. But he will have problems with 4x1uac farmer's.
terech1
 
Posts: 26
Joined: Sun Jun 02, 2013 3:24 pm

Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 8:50 pm

SuperNoob wrote:
Zachary09 wrote:And we're back to the point where 400 UAC guy blows 300 UAC guy away. What else do you want to do in that matter? Guess it's nothing - every other way of dealing with such superior power is just gone when you remove the penalty completely.

there is still some skill involved in fighting even with a 400 UA v 300 UA, if the 400 just jumps and punches the 300 uses skill and maneuvers he can still win...but 'movement combat' is bs!

Ah, but nobody just jumps and punches.
In movement, there's really no limit to skill when you need reflexes. In static, you can be good or bad. If both are good, the one with more UA wins.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: World 7 incoming

Postby Avu » Sun Jun 02, 2013 8:50 pm

Make it so it takes inventory items too even if you're some pro item unequipper.

edit: Painherz you're either a moron, illiterate, have selective memory or just a brownoser. Most of my posting history is bitching about problems and proposing solutions on how to fix them. I even made a fucking list recently on what needs doing to fix the game.
Last edited by Avu on Sun Jun 02, 2013 8:52 pm, edited 1 time in total.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: World 7 incoming

Postby Ninijutsu » Sun Jun 02, 2013 8:50 pm

SuperNoob wrote:
Zachary09 wrote:And we're back to the point where 400 UAC guy blows 300 UAC guy away. What else do you want to do in that matter? Guess it's nothing - every other way of dealing with such superior power is just gone when you remove the penalty completely.

there is still some skill involved in fighting even with a 400 UA v 300 UA, if the 400 just jumps and punches the 300 uses skill and maneuvers he can still win...but 'movement combat' is bs!


(ninja'd by nooby's post)
Last edited by Ninijutsu on Sun Jun 02, 2013 8:51 pm, edited 1 time in total.
Of another era.
User avatar
Ninijutsu
 
Posts: 2225
Joined: Sat May 22, 2010 4:22 am

Re: World 7 incoming

Postby burgingham » Sun Jun 02, 2013 8:50 pm

Real life comparions work just fantastic to describe good gameplay...

@Pain: We just both put forward our ideas...maybe you just like to ignore that. read again carefully.

P.S.: If you want to actually put in some effort and see how many threads and discussions we added to the C&I forums back when Jorb and Loftar actually read them you would notice that we probably ha dquite some indirect influence in shaping the game.
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: World 7 incoming

Postby dagrimreefah » Sun Jun 02, 2013 8:51 pm

Moving should mean you take a hit at half weight.
User avatar
dagrimreefah
 
Posts: 2635
Joined: Wed May 25, 2011 3:01 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 2 guests