World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby Mysia » Sun Jun 02, 2013 9:00 pm

NOOBY93 wrote:
Mysia wrote:How about you casuals man up and actually grind your stats up instead of complaining about people being better then you...

Being better means beating someone with better stats. Manning up = having the balls to face someone with better stats.
Grinding your stats up = nolifer noob pussy who's afraid to leave BW before his stats are 2000.

So because you're too lazy to grind as much as me you should be just as strong? If you don't want to play the damn game then don't expect to be as good as the people who are actually willing to put some time into it.
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Re: World 7 incoming

Postby dagrimreefah » Sun Jun 02, 2013 9:00 pm

dagrimreefah wrote:Moving should mean you take a hit at half weight.
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Re: World 7 incoming

Postby L0dest0ne » Sun Jun 02, 2013 9:00 pm

painhertz wrote:Noone is interested in the addtion of blunt weapons and crossbows? :: Cries ::

I am. I think crossbows would be cool.
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Re: World 7 incoming

Postby Ninijutsu » Sun Jun 02, 2013 9:01 pm

Sarge wrote:
bitza wrote:sarge, why remove thunder?

So that you can't stack IP fucking around from afar. If you want to fight, get at it, else fuck off. It's part of movement combat strategy and it sucks ass.


But then people don't have the option to opp knocks and whatnot, and it becomes even more of a movement hitting contest.
Of another era.
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Re: World 7 incoming

Postby painhertz » Sun Jun 02, 2013 9:01 pm

Ninijutsu wrote:
painhertz wrote:Noone is interested in the addtion of blunt weapons and crossbows? :: Cries ::


Now son, go and play with the other kids, the grownups are talking here.


Says someone who's probably young enough to be my son...and is also a noob. Good one.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Re: World 7 incoming

Postby cobaltjones » Sun Jun 02, 2013 9:01 pm

rye130 wrote:I think a lot of people are missing the idea that Haven and Hearth is not a combat simulator or fighting game. Death needs to be a greater deterrent of violence in this survival game and that is not possible when time invested into a character is not important in the combat system.

This is a great point.

When you make the deciding factor in combat "skill" like the movement backers want, that "skill" is tied to the actual user, the player, and makes the character meaningless. This is entirely counterproductive in a game such as H&H. If you're a proponent of movement combat then why don't you just take it a step further and advocate removal of all combat stats.
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Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 9:02 pm

burgingham wrote:P.S.: Nobody compared ua with any skills...

SuperNoob wrote:and UA is your skill,

burgingham wrote:And yeh I have no idea what I am talking about says the guy that ha sbeen spamming the forums a couple weeks now and feels grand, while I have been following this game basically from day 1.

Wow good job, but sorry for saying the fact: Following the game from day 1 doesn't make you any less stupid.
And you're pulling the "you shitpost a lot" in an argument about combat? You went full retard.
Jalpha wrote:I believe in my interpretation of things.
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Re: World 7 incoming

Postby Ninijutsu » Sun Jun 02, 2013 9:02 pm

painhertz wrote:
Ninijutsu wrote:
painhertz wrote:Noone is interested in the addtion of blunt weapons and crossbows? :: Cries ::


Now son, go and play with the other kids, the grownups are talking here.


Says someone who's probably young enough to be my son...and is also a noob. Good one.


Thanks, I worked hard on that joke. I can go to sleep now knowing that you approve of it.
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Re: World 7 incoming

Postby SuperNoob » Sun Jun 02, 2013 9:03 pm

painhertz wrote:Noone is interested in the addtion of blunt weapons and crossbows? :: Cries ::

I'd rather see spears/halberds designed to penetrate armor and bodkins of course(pyramid shaped iron arrow head designed to puncture steel plate armor)

if they add blunt weapons I'd rather see them not have a lot of armor penetration, but have a special buff that does more damage to armor so it breaks armor quicker. ;)
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Re: World 7 incoming

Postby Sarge » Sun Jun 02, 2013 9:03 pm

Ninijutsu wrote:
Sarge wrote:
bitza wrote:sarge, why remove thunder?

So that you can't stack IP fucking around from afar. If you want to fight, get at it, else fuck off. It's part of movement combat strategy and it sucks ass.


But then people don't have the option to opp knocks and whatnot, and it becomes even more of a movement hitting contest.

There needs to be some other solution then, but thunder is exploited for all kinds of shit. Stacking IP from boats against environment too. Imho, it needs to go.
factnfiction101 wrote:^I agree with this guy.
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