Server Issues: Crashes, Lag, Restarts, Rollbacks

Announcements about major changes in Haven & Hearth.

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Postby Darki » Sun Oct 17, 2010 6:34 pm

Ofcorse its a good idea ... Ill go raid some villages town with 20 pigs now gj gj 8-)
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Postby suavelemon » Sun Oct 17, 2010 6:50 pm

I don't really understand why everyone is complaining, I for one am really happy about the sign removal. Using signs for storage/fences is essentially an exploit, so you shouldn't be surprised. If you want storage, build storage containers and repair them as it was intended, same goes for fences. I was sick and tired of seeing all kinds of leftover traps and stuff littering the landscape. I think it was a good idea.
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Postby jerebmatej » Sun Oct 17, 2010 6:52 pm

Going, going, gone...
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Postby Darki » Sun Oct 17, 2010 6:55 pm

Its called having fuckloads of animals and then getting them preggy by one simple thing what could have been easily made as a update " Storages and sign decay"
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Postby burgingham » Sun Oct 17, 2010 7:01 pm

suavelemon wrote:I don't really understand why everyone is complaining, I for one am really happy about the sign removal. Using signs for storage/fences is essentially an exploit, so you shouldn't be surprised. If you want storage, build storage containers and repair them as it was intended, same goes for fences. I was sick and tired of seeing all kinds of leftover traps and stuff littering the landscape. I think it was a good idea.


Not everyone is a clueless hermit noob who only needs to store 5 branches. It might be considered flawed game mechanics that we don't have dedicated storage for bulk of certain items such as branches, bricks or blocks in the first place, but to remove our only replacement option was a first class screw up. Everyone who dares to say different is as mentioned above completely clueless.

Also lol at your idea of keeping enough actual storage buildables in a town and repair those, even the devs know that decay and repairing is crap. Another lol at this being an exploit, I would even be fine with not getting any bulk storage but keeping those signs.

Are you a fucking dorf or what?
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Postby Dataslycer » Sun Oct 17, 2010 7:08 pm

Err a crash already? ._.
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Postby Haba » Sun Oct 17, 2010 7:08 pm

suavelemon wrote:I don't really understand why everyone is complaining, I for one am really happy about the sign removal. Using signs for storage/fences is essentially an exploit, so you shouldn't be surprised. If you want storage, build storage containers and repair them as it was intended, same goes for fences. I was sick and tired of seeing all kinds of leftover traps and stuff littering the landscape. I think it was a good idea.


Wha...

Joined: Sat Sep 25, 2010 9:24 am


Oh, I see.

I would really like to see how you store your firewood IRL.
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Postby suavelemon » Sun Oct 17, 2010 7:10 pm

Hey guys, sorry if my comment offended anyone. Yeah I'm new, but instead of snide remarks, why not explain why my comments are wrong in a civil manner?
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Postby sabinati » Sun Oct 17, 2010 7:12 pm

lol at all you owned fools QQ moar
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Postby Thurrok » Sun Oct 17, 2010 7:16 pm

At least now everyone gets to know why my cows kept starving over and over...

P.S. Feel free to use my pumpkins as an emergency food source.

/off to play cowboy... ffs, finding 3 lil cows somewhere in a village that spans half a fucking grid is gonna be a PITA
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