The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby RickyP602 » Mon Feb 02, 2015 6:47 pm

sabinati wrote:
Woot wrote:Yeah, it's ok to deny spawning onto an established player, but you should at least allow freshly made new players to play together.


i like this idea. maybe hearthfires could be spawnable for a brief period or some other mechanic could be introduced to allow a group to spawn together.


This seems like a good idea. Charter stones could maybe work also, but it would only help after a village is established.

If they truly do take away the option to start this game with friends, I imagine they will lose a lot of their already limited player base.

However, maybe they are okay with that.
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Re: The Ghost of Christmas Future, II

Postby Centellion » Mon Feb 02, 2015 9:47 pm

RickyP602 wrote:
sabinati wrote:
Woot wrote:Yeah, it's ok to deny spawning onto an established player, but you should at least allow freshly made new players to play together.


i like this idea. maybe hearthfires could be spawnable for a brief period or some other mechanic could be introduced to allow a group to spawn together.


This seems like a good idea. Charter stones could maybe work also, but it would only help after a village is established.

If they truly do take away the option to start this game with friends, I imagine they will lose a lot of their already limited player base.

However, maybe they are okay with that.


Whats the point in limiting it to an hour? When I start I'd just make sure to make about 20 alts right then and have them for whenever I'd need them, making the "only one hour" thing useless.
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Re: The Ghost of Christmas Future, II

Postby Ozzy123 » Tue Feb 03, 2015 12:36 am

Wow almost 90 pages of peacefull farmers that met only 10% of the game giving ideas that will never be used by anyone.
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Re: The Ghost of Christmas Future, II

Postby RickyP602 » Tue Feb 03, 2015 2:02 am

i like this idea. maybe hearthfires could be spawnable for a brief period or some other mechanic could be introduced to allow a group to spawn together.


This seems like a good idea. Charter stones could maybe work also, but it would only help after a village is established.

If they truly do take away the option to start this game with friends, I imagine they will lose a lot of their already limited player base.

However, maybe they are okay with that.


Whats the point in limiting it to an hour? When I start I'd just make sure to make about 20 alts right then and have them for whenever I'd need them, making the "only one hour" thing useless.


Alts are not the reason they are considering removing hearths. Plus if you spawn a guy and then spawn 100 alts, have fun moving all of them to whatever spot your group settles on. I'm sure it will be a good distance from your spawn point. Unless you get very lucky.

There are still ways to exploit this mechanic to get alts, of course. In the end you are going to find it hard to stop the exploitation of alts With almost any system anyway. The real way to solve this is to just make them less of an attractive option. For haven this is a hard thing to do because crafters are such lp sinks as is.
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Re: The Ghost of Christmas Future, II

Postby Xcom » Tue Feb 03, 2015 8:44 am

Ozzy123 wrote:Wow almost 90 pages of peacefull farmers that met only 10% of the game giving ideas that will never be used by anyone.

Don't worry, the game is in safe hands. Its being developed by 2 devs that nolife this game. They know all about everything and for sure know how to make an excellent pick of the best suggestions.
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Tue Feb 03, 2015 11:10 am

Ozzy123 wrote:Wow almost 90 pages of peacefull farmers that met only 10% of the game giving ideas that will never be used by anyone.


Loftar replied to an idea of mine =3

i will be proud to see it kill Carebears ^^
and me...
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Re: The Ghost of Christmas Future, II

Postby Lunarius_Haberdash » Tue Feb 03, 2015 12:08 pm

Oddity wrote:What "year thing"?


HEARTHING.

Thank you autocorrect. >.<
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Re: The Ghost of Christmas Future, II

Postby Lunarius_Haberdash » Tue Feb 03, 2015 12:12 pm

Somehow I sent this reply as a PM

Re: One hour spawn

This doesn't really solve the problem... The problem is that you can't have people join at different stages along the way. This is *an* idea, but it's not really the best fix.

Also, please don't have 'centralized starting areas', spawning all over the Hearthlands is all good thanks. Charter Stones really are the answer we're looking for here, they allow a small group to establish a village and set up a charter stone to give new players a way to join you. It isn't as easy as Hearth Fires and Hearth Secrets, but it gives us a reason to use them.

Also - Dear God Make Starting Villages Harder! The current system being able to be done by a single character is just ridiculous.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: The Ghost of Christmas Future, II

Postby loftar » Tue Feb 03, 2015 5:05 pm

...charterstones...

If anything, we have considered the ability to make babies and nurse them for many expensive resources which, when grown up, would create a slot for a new character to start playing there. We'll see if it turns into reality. ^^

There are fields... endless fields, where human beings are no longer born; we are grown. ^^
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Re: The Ghost of Christmas Future, II

Postby jordancoles » Tue Feb 03, 2015 5:10 pm

loftar wrote:If anything, we have considered the ability to make babies and nurse them for many expensive resources which, when grown up, would create a slot for a new character to start playing there. We'll see if it turns into reality. ^^

:lol:

Please do this so I can deal my wares in the Baby-Trade
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