World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby cobaltjones » Sun Jun 02, 2013 9:10 pm

Ninijutsu wrote:
dagrimreefah wrote:Moving should mean you take a hit at half weight.


And that solves what?

It makes movement combat still a viable option but also gives people with 10x the amount of UA an actual advantage (as they should obviously have).
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Re: World 7 incoming

Postby Ninijutsu » Sun Jun 02, 2013 9:11 pm

bitza wrote:
Ninijutsu wrote:And that solves what?


less incentive to catch a guy on a signpost or whatever, hitting at half weight is not as good as hitting at full weight so you'd be better off hitting him straight on with a full weight attack instead of a movement hit

but i see this leading to people actually trying to get hit moving vs. taking a shot head on


cobaltjones wrote:
Ninijutsu wrote:
dagrimreefah wrote:Moving should mean you take a hit at half weight.


And that solves what?

It makes movement combat still a viable option but also gives people with 10x the amount of UA an actual advantage (as they should obviously have).


I guess I can agree with that.
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Re: World 7 incoming

Postby painhertz » Sun Jun 02, 2013 9:11 pm

Re: Changing "movement combat" in ANY way. Why legitimize something that wasn't intended by the developers in the first place. Simply remove it. You want skill based combat? Go play an FPS or mount and blade or something. As someone pointed out, this ISN'T a combat game, combat is just one VERY small facet of it that people with no REAL LIFE accomplishments use to crutch up their self esteem. lol


For those who normally ignore "everything" I post.
Last edited by painhertz on Sun Jun 02, 2013 9:15 pm, edited 1 time in total.
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Re: World 7 incoming

Postby burgingham » Sun Jun 02, 2013 9:11 pm

NOOBY93 wrote:
Mysia wrote:How about you casuals man up and actually grind your stats up instead of complaining about people being better then you...

Being better means beating someone with better stats. Manning up = having the balls to face someone with better stats.
Grinding your stats up = nolifer noob pussy who's afraid to leave BW before his stats are 2000.


This comment shows very well who the people are that like this combat system "Man up" is a perfect example that you have this game mistaken for something it is not. This is not showing how manly you are. If you want to prove that (whatevery "manly" actually means...) you gotta do something else than to clip someone on a pixel in HnH. This is a discussion about what is good gameplay and good for the game as a whole to raise its attractiveness for a majority of possible players, not what makes you feel like you are a cool guy because of whatever problems you project on HnH.


You don't help yourself by calling anyone who has a different opinion than you a retard, no-lifer or noob. While you are the very skillful warrior that mastered the game! Again: Tone it down a bit please with the name calling and all. Rather tell me the combat system is perfect as it is right now, yes? So nothing has to be changed?

Again: HnH is meant to be an economic grind and a political struggle for power. It is those that are not able to participate in this that try to resort to skill based combat as the indicator that makes them a good player, but HnH should not support that. This game has other core elements imo and combat is just a necessary addition to carry out certain political actions.

So the curiosity system plus the combat system kinda robbed HnH of its core features (or rather shifted the focus) and I would like that to get reversed. So that this game is again about people forming societies, struggling for power, creating interaction and drama.

Real skill and intelligence shows in your ability to master such complicated features. Believe me the clicking of a mouse button is what is for retards, real man show their wits in the social, economic and poilitical interaction of this game. So man up! ;)

What you want is to prove you are the faster clicker and then you put up an equasion: faster clicker = better player = better man = everyone else is a noob that does not deserve to be listened to and that you transport here to the forums into mechanical discussions.

If you can adress all these points properly you may keep calling me retardham, otherwise please stop that :)
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Re: World 7 incoming

Postby Mysia » Sun Jun 02, 2013 9:11 pm

NOOBY93 wrote:Mysia I'm not shitposting at the moment.
I don't know who you are, I don't care who you are, I know you're an idiot who needs to be taught a thing or two about combat in gaming.

Just cause you played cod on your xbox doesn't mean anything, this isn't some retard ass game based solely on pvp and if you want to be good at it you should have to grind your way up, I'm not an idiot and I can guarantee i'm a hell of alot better at this game, and movement combat then you are
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Re: World 7 incoming

Postby Patchouli_Knowledge » Sun Jun 02, 2013 9:12 pm

There are actually a way for said 200 stat character to beat an 800 character but you need a few of them to work. On the other end, a 2 MC alt with 300 str shouldn't be able to one shot a 9001 UA/MC main which is actually possible.

Anyhow, I really should outline the entirety of the combat system instead of one sentencing it.

One of the big issue with the combat system is that the damage of weapons is entirely too large compare to the amount of theoretical H a hearthling can have. This is only tempered by the fact that you have a defense meter that protects you from receiving any damage when it happens. However if you end up with less than 10% defense and someone stings you (assuming relatively equal weapon and strength comparison), you are pretty much going to die no matter how much stat you have unless you have 1k con or might let you live a part of a minute more before the next sting comes.

This is further exaggerated by the fact that if you are attacked while moving and not having a combat move queued, your defense weight becomes zero and you will be hit by the full amount of the ludicrously large damage of the weapon. This translate to the fact that months of work can be erased by one single error. Now some may argue that this is the only mean of lower level characters to combat higher level ones. Unfortunate it is too effective where it can potentially make combat stats irrelevant to a degree.

Now the other side of the coin is if someone end up making a super titan and there was no movement combat, there are ways to defeat an individual titan but most likely there will be multiple ones if the village existed long enough (look at the screenshots). Now let's say there are two superpower in the world and they both clash with one losing half of their titans while the other losing all of them. There are two scenarios I want to point out with this

  • If Einherjar exist, congratulations, you just made the super titan stronger and more skilled. (at least until next death)
  • If Einherjar does not exist, then then the winning faction created a large lead between 1st and 2nd place and makes it harder for the losing faction to catch up as well as making it harder to win future battles, causing a snowball effect where the losing faction will end up being eliminated.

Aside that, the current combat system as it is makes it ends up favoring one extremities or the others. It will require another revamp or a new one (from scratch needs to replace it), I have some ideas on how to incorporate mobility into the regular combat system (with most of the movement/skills having a range and effect) but I am probably one of the many ideas out there.
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Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 9:12 pm

Mysia wrote:
NOOBY93 wrote:Mysia I'm not shitposting at the moment.
I don't know who you are, I don't care who you are, I know you're an idiot who needs to be taught a thing or two about combat in gaming.

Just cause you played cod on your xbox doesn't mean anything, this isn't some retard ass game based solely on pvp and if you want to be good at it you should have to grind your way up, I'm not an idiot and I can guarantee i'm a hell of alot better at this game, and movement combat then you are

Out of context here: I have PS3 and dislike CoD.
This game is based 90% on PvP.
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Re: World 7 incoming

Postby dagrimreefah » Sun Jun 02, 2013 9:12 pm

Ninijutsu wrote:And that solves what?

If you can't see it you are a retard.
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Re: World 7 incoming

Postby sir0die » Sun Jun 02, 2013 9:13 pm

painhertz wrote:Apropos of nothing, maces and morning stars were invented to break the usefullness of plate armor as although a sword might not be able to puncture or cut plate, the kinetic energy of maces and morning stars would transfer through the armor and also dent the armor itself turning it back upon the wearer. in short? WHERE'S MY MOTHERFUCKING MACES?

Crossbows were also designed to puncture armor.

HINT HINT


actualy, Warhammers (against foot soldiers) and Lucerns (against Calvary) were developed in order to get past the plate armor. Maces and Morningstars are designed to go against chain due to the fabric like quality that it provided.
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Re: World 7 incoming

Postby Ninijutsu » Sun Jun 02, 2013 9:13 pm

Patchouli_Knowledge wrote:There are actually a way for said 200 stat character to beat an 800 character but you need a few of them to work. On the other end, a 2 MC alt with 300 str shouldn't be able to one shot a 9001 UA/MC main which is actually possible.

Anyhow, I really should outline the entirety of the combat system instead of one sentencing it.

One of the big issue with the combat system is that the damage of weapons is entirely too large compare to the amount of theoretical H a hearthling can have. This is only tempered by the fact that you have a defense meter that protects you from receiving any damage when it happens. However if you end up with less than 10% defense and someone stings you (assuming relatively equal weapon and strength comparison), you are pretty much going to die no matter how much stat you have unless you have 1k con or might let you live a part of a minute more before the next sting comes.

This is further exaggerated by the fact that if you are attacked while moving and not having a combat move queued, your defense weight becomes zero and you will be hit by the full amount of the ludicrously large damage of the weapon. This translate to the fact that months of work can be erased by one single error. Now some may argue that this is the only mean of lower level characters to combat higher level ones. Unfortunate it is too effective where it can potentially make combat stats irrelevant to a degree.

Now the other side of the coin is if someone end up making a super titan and there was no movement combat, there are ways to defeat an individual titan but most likely there will be multiple ones if the village existed long enough (look at the screenshots). Now let's say there are two superpower in the world and they both clash with one losing half of their titans while the other losing all of them. There are two scenarios I want to point out with this

  • If Einherjar exist, congratulations, you just made the super titan stronger and more skilled. (at least until next death)
  • If Einherjar does not exist, then then the winning faction created a large lead between 1st and 2nd place and makes it harder for the losing faction to catch up as well as making it harder to win future battles, causing a snowball effect where the losing faction will end up being eliminated.

Aside that, the current combat system as it is makes it ends up favoring one extremities or the others. It will require another revamp or a new one (from scratch needs to replace it), I have some ideas on how to incorporate mobility into the regular combat system (with most of the movement/skills having a range and effect) but I am probably one of the many ideas out there.


No, please share. We want to hear all da ideas.
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