The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby Senviro » Tue Feb 03, 2015 5:30 pm

I look forward to trying new mechanics, no matter what form they take. Just please.. please buff marksmanship. 500 mm and a q176 ranger's bow just ain't got the same pvp power as uac/melee. Hell, even if you guys add line-of-sight to it, and make arrows collide with objects (like boulders and trees), I'd welcome marksmanship being useful. I like being an archer, but b12 dudes know the score with my kind :-/
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Re: The Ghost of Christmas Future, II

Postby romovs » Tue Feb 03, 2015 5:38 pm

:lol:
Soon in AfO
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Re: The Ghost of Christmas Future, II

Postby WaitingforHaven2 » Tue Feb 03, 2015 5:46 pm

loftar wrote:If anything, we have considered the ability to make babies and nurse them for many expensive resources which, when grown up, would create a slot for a new character to start playing there. We'll see if it turns into reality. ^^

There are fields... endless fields, where human beings are no longer born; we are grown. ^^


Sounds awesome, but I'm not sure this will work out so well. Often enough you invite someone over and he gets bored with the game rather quickly. Whoops... the baby slot wasted, all the precious resources lost. Sounds a bit annoying and may make people a bit picky when it comes to invitations. You can totally cut out random invitations from forum meetups too if it's too expensive. Maybe it won't become a feature that will be used very often then.

I'm also curious if you would actually need a male and female character to perform a skill to make the baby. Would be rather weird for a lone, bearded, smelly hermit to give birth to a miracle baby. But having the requirement for parents would limit the ability even more.
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Re: The Ghost of Christmas Future, II

Postby dongodson081294 » Tue Feb 03, 2015 6:02 pm

Hopefully the decay process is extended from hours to days real time. Since if you leave your staff for more than 12 hours (aka not logged in), it will turn orange or red, which is pain the ass, that you have to use resources to repair old staff, instead building new. Or another solution the decay process is paused when you logged out and starts when you are logged in, but decay takes a much longer time like days or weeks real time when you are logged in. so it would be like a counter how many hours you play. Because that way you could go off somewhere without worrying that your staff will decay.
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Re: The Ghost of Christmas Future, II

Postby Lunarius_Haberdash » Tue Feb 03, 2015 6:12 pm

loftar wrote:
...charterstones...


Sooooo that's a no then... Got it.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
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Re: The Ghost of Christmas Future, II

Postby WaitingforHaven2 » Tue Feb 03, 2015 6:29 pm

dongodson081294 wrote:Hopefully the decay process is extended from hours to days real time. Since if you leave your staff for more than 12 hours (aka not logged in), it will turn orange or red, which is pain the ass, that you have to use resources to repair old staff, instead building new. Or another solution the decay process is paused when you logged out and starts when you are logged in, but decay takes a much longer time like days or weeks real time when you are logged in. so it would be like a counter how many hours you play. Because that way you could go off somewhere without worrying that your staff will decay.


Just claim your stuff to stop the decay? The initial phase where decay matters isn't so long.

Also...
I just realized the last part of my former post is retarded.

Got this part wrong:
There are fields... endless fields, where human beings are no longer born; we are grown. ^^

Still a weird solution. :P
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Re: The Ghost of Christmas Future, II

Postby borka » Tue Feb 03, 2015 7:38 pm

loftar wrote:
...charterstones...

If anything, we have considered the ability to make babies and nurse them for many expensive resources which, when grown up, would create a slot for a new character to start playing there. We'll see if it turns into reality. ^^

There are fields... endless fields, where human beings are no longer born; we are grown. ^^


Ha - reminds me of my mom when i asked if i really was brought by Klapperstorch (stork) and she answered: ah no - we just grabbed you from a field where lot's of babies grew - you where the only one with chocolate eyes that's why we choose you :D (guess i was about 3 years old and my mum was pregnant with my sis whose birth then cleared that mystery for me)
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Re: The Ghost of Christmas Future, II

Postby Woot » Tue Feb 03, 2015 7:57 pm

Mine told me they stole me from walmart.
"When your biologicals bent over to pick up that carseat, we just swooped in and grabbed ya!"

Which is oddly fitting if this were to happen in haven and hearth, I'm certain babies would become a raid item.
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To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
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Re: The Ghost of Christmas Future, II

Postby borka » Tue Feb 03, 2015 8:23 pm

"camping at the farm site" :lol:
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Re: The Ghost of Christmas Future, II

Postby kitsune121x » Wed Feb 04, 2015 12:25 am

Lunarius_Haberdash wrote:Somehow I sent this reply as a PM

Re: One hour spawn

This doesn't really solve the problem... The problem is that you can't have people join at different stages along the way. This is *an* idea, but it's not really the best fix.

Also, please don't have 'centralized starting areas', spawning all over the Hearthlands is all good thanks. Charter Stones really are the answer we're looking for here, they allow a small group to establish a village and set up a charter stone to give new players a way to join you. It isn't as easy as Hearth Fires and Hearth Secrets, but it gives us a reason to use them.

Also - Dear God Make Starting Villages Harder! The current system being able to be done by a single character is just ridiculous.

so you're going to farm newbys again that's the only reason why you want it so you can kill them that's why was removed in the first place
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