"by loftar » 17 Oct 2010, 12:12
It would be great if I had some tool to find out what consumes the most memory.
Lacking that, I'm actually considering clearing a lot of those unused construction signs, if only just to see how much memory they contribute. The only problem would be trying to figure out which can be safely cleared."
I m not a coder/programmer or whatever in that profession , but I thinks if a item have lots info inside this consume more memory than one that just is a generic one.
So, items that have a “clock” inside like crops, cheese or many others use more memory because these items have more info inside. Palisades have different HP in all is parts. Every decay hit a palisade as different HP. Crops as Q, chickens, cows, etc.
For reduce the amount of writing I just say that there is a lot of items that consume memory in this game,
In my little opinion theres at least 2 ways to solve this thinking about this 10 min.
1: Quit maps. Or a entire supergrid. This time warn first.

2: Change some items that dont alter too much gameplay into a version without too much info. No Q, less decay info.
Another way, more complicated maybe, if the memory consumption is linked to the items players make. Ex: I have 52 cupboards filled with food.
Maybe my food decay?
Maybe I need certain lvl for make more than 5 cupboards?
Every time someone make a item the item is owned by that person, and after this person lost is char for no use, in a month + - , the claim and all the owned items gone. Trade mean change the ownership. I think something about that is already made looking at theft scents.
I post with the wish of help. I ask certain ppl to keep insults and fool post at minimum please.
And always: Sorry my Tarzan english.