Game Development: World 5

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 5

Postby Danno » Mon Mar 14, 2011 1:55 am

vatras390 wrote:Now game forcing us to get much intelligence because its way for more exp. This is very bad, because all ppls will get int and game will be more linear.
H&H is like browser games now, log in for 5 mins, put items for study and log out.

Dear god, they gave the intelligence stat a practical use!

Indeed, there isn't much to do at this point. Ponder the meaning of makeshift toy cattle and their effects on the universe, be starving or very hungry most of the time, possibly build yourself a little settlement if you can be bothered. Everyone was just grinding dream catchers and looms in these early periods of the game, so I think it's better to study these curiosities and also get LP, especially since they don't require us to even be online. It's still the same afk game we've all come to know and love/hate, just this new version promotes exploration and trade more. I think the biggest problem with it is that we've got 900 players who are used to the old system. Instead of engaging in a new world, half of the people are wondering what's the quickest and most efficient way to grind LP to get 300 unarmed combat. Boohoo, the game is too hard now. Zomgof, the default client is so unfair with its darkness and small screen! Un-fucking-believable that I have to wait a day for a custom client to be patched up.

As long as the server is up, the game will always live on even if every single one of the current members quit. It'd probably work out better that way since there wouldn't be people comparing it to previous worlds and complaining about differences.
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Re: Game Development: World 5

Postby Jackard » Mon Mar 14, 2011 1:56 am

If any quitters are having trouble tearing themselves away from the forums, please message me in private. I can arrange bans of a desired length for you.

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Re: Game Development: World 5

Postby jorb » Mon Mar 14, 2011 2:03 am

Jackard wrote:If any quitters are having trouble tearing themselves away from the forums, please message me in private. I can arrange bans of a desired length for you.

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"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: World 5

Postby Namsy » Mon Mar 14, 2011 2:03 am

No offence but w5 is the worst its usally the new the better this world is bad idk y u even deleted w4 but u guys our going to die Cause w5 is terrible done buy a 3 year old?
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Re: Game Development: World 5

Postby happyface104 » Mon Mar 14, 2011 2:03 am

Danno wrote:
vatras390 wrote:Now game forcing us to get much intelligence because its way for more exp. This is very bad, because all ppls will get int and game will be more linear.
H&H is like browser games now, log in for 5 mins, put items for study and log out.

Dear god, they gave the intelligence stat a practical use!

Indeed, there isn't much to do at this point. Ponder the meaning of makeshift toy cattle and their effects on the universe, be starving or very hungry most of the time, possibly build yourself a little settlement if you can be bothered. Everyone was just grinding dream catchers and looms in these early periods of the game, so I think it's better to study these curiosities and also get LP, especially since they don't require us to even be online. It's still the same afk game we've all come to know and love/hate, just this new version promotes exploration and trade more. I think the biggest problem with it is that we've got 900 players who are used to the old system. Instead of engaging in a new world, half of the people are wondering what's the quickest and most efficient way to grind LP to get 300 unarmed combat. Boohoo, the game is too hard now. Zomgof, the default client is so unfair with its darkness and small screen! Un-fucking-believable that I have to wait a day for a custom client to be patched up.

As long as the server is up, the game will always live on even if every single one of the current members quit. It'd probably work out better that way since there wouldn't be people comparing it to previous worlds and complaining about differences.


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Re: Game Development: World 5

Postby Gaenra » Mon Mar 14, 2011 2:09 am

I don't really see the problem of all this.

I liked the system.

The rushing was annoying.I hated those walls of baskets and torch posts ^^

If lack of instantaneous reward was a problem, games like Minecraft would never be played, the point of building a house is: To have a house
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Re: Game Development: World 5

Postby Gaskin » Mon Mar 14, 2011 2:16 am

Well, if ppl hate i'll hate too.
1. Noone forces you to play the game, i guess 80% of the ppl that QQ are bot users if not more. The LP system now is one of the best ideas added to game in last year. The game is relaxing now.
2. Ppl QQ about the clients. Its damn easy to update by your own. Just use brain. Or as i have seen use "search" option atm.
3. All of you. Stop QQ if you dont like it and stop playing if you have to. BYE we wont miss you.

Thank you for the update guys. Feel free to hate me and my grammar. :)
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Re: Game Development: World 5

Postby dra6o0n » Mon Mar 14, 2011 2:23 am

Gaenra wrote:I don't really see the problem of all this.

I liked the system.

The rushing was annoying.I hated those walls of baskets and torch posts ^^

If lack of instantaneous reward was a problem, games like Minecraft would never be played, the point of building a house is: To have a house

There's a difference between having no access to anything and using LP as growth of character, to a game that lets you do whatever you want from the start.
Hnh isn't as sandbox as you think it is, if you are required to use LP to learn to do anything...
Minecraft, you do things in order yes, but you're not restricted by stats, skills, or anything. It doesn't have or uses rpg elements.
Minecraft gives you a absolute freedom to do what you want, within the game's own set of rules.
HnH gives you the freedom to do people. That's it.

Gaskin wrote:Well, if ppl hate i'll hate too.
1. Noone forces you to play the game, i guess 80% of the ppl that QQ are bot users if not more. The LP system now is one of the best ideas added to game in last year. The game is relaxing now.
2. Ppl QQ about the clients. Its damn easy to update by your own. Just use brain. Or as i have seen use "search" option atm.
3. All of you. Stop QQ if you dont like it and stop playing if you have to. BYE we wont miss you.

Thank you for the update guys. Feel free to hate me and my grammar. :)

Botters don't whine you fool.
Why would they bother to read forums?
Also, you're just pumping up your own E-peen if you bother to use that kind of response when people want to make constructive criticism. If you can't handle the game being criticized, why don't you quit?
Last edited by dra6o0n on Mon Mar 14, 2011 2:31 am, edited 2 times in total.
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Re: Game Development: World 5

Postby harushu » Mon Mar 14, 2011 2:24 am

cupboards: I am thinking they are bugged, from what I remember they take carpentry and boards to make, using the guidlines of the new system I have discovered boards and have carpentry.. I should be able to build them correct? but they are not under my containers menu to build.. is this a bug? did they get rid of cupboards? or is there something I am missing plz help

I posted this in the bugs area but no replaies.. more people watching this thread.. plz help if you can thanx
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Re: Game Development: World 5

Postby Serpensio » Mon Mar 14, 2011 2:30 am

Well, I enjoyed World 4 for the few months I played it..

I was looking forward to World 5, I Want to enjoy it, however, I just can't.

I'm not a ginder, or a botter. I could care less where I am in comparison to everyone else on the server, I rarely had to worry about my LP in World 4 and didn't bother much with quality, I'd just do the things I could do with what I had, and work hard to reach the things I couldn't do yet.

Unfortunately, In this world I can't "work" towards anything. I logged in today first time in the world, thanked my lucky stars I spawned near a broadleaf forest so I wouldn't starve to death with no Newbie bread, then interacted with every item and tree I could find, spent the little LP I gained on the basic skills (hunting/fishing/foraging etc), and crafted some cone cows. Now what? I spent all my LP on skills and stats, I have an axe and saw, and built everything in my crafting menu save a house, chair and Table (Apparently I can't built tables and chairs outside anymore?!!). I don't want to build a house until I've found a good place to settle down. I spent some time looking for quality clay, and found a low quality node, built a kiln and everything I could from the clay, stockpiled some Toy Chariots, and returned to my camp.
Now what? I've learned everything there is to learn and I still can't do anything worthwhile because I lack LP to learn the skills to do so. I want Boatbuilding, but I daren't learn any lower skills because that'll take away from the already small LP pool (400) I have with no promise of a worthwhile return. So I'm stuck waiting out my Curiosities, with absolutely nothing else worthwhile to do.

There's nothing I hate more then having to stare at a timer in order to progress. I want to be DOING things, but there's no benefit to doing them anymore and there's so few things I CAN do right now, it all seems pointles. In world 4, I would get excited every time I saw a forage-able and stop what I was doing just to go and pick it, good LP, and stockpile for use. Except now I can't do anything with foragables, so there's no point in stockpiling them, and they give no other benefit, so now I get depressed everytime I see one.

I passed an unlit fire just recently as I was moving some stuff to another location, In world 4, I'd have dropped what I had and happily lit it. A little bit of LP, and clearing the environment of clutter to boot. In world 5, I hesitated a little, sighed and then left it alone.

I AM BORED!!! What's the point of a "sandbox" if I can't access everything or actively work towards accessing it? Currently, the only things I can do are: sit around waiting for a timer to run down, or, wander around aimlessly across land, hoping against hope to find something I haven't learned yet. I'd rather just log out. At least when I explored in World 4 I could look for something, and gain something even more during the journey (forage-ables and LP). Oh, and did I mention I now have to micromanage my curiosities just to make sure I continue to progress? How much fun is that?

No doubt the system will be great once I have all the necessary skills, Yeomanry, Boatbuilding, Wheelmaking, Farming, and a small stockpile of resources and the ability to make lots of curiosities myself. But, with how things are right now, I don't even feel like waiting (literally) for that to happen..

I have no desire to ponder the meaning of toy chariots, and why if they exist as a toy they are unmakeable and unuse-able on a real scale, I'd rather be making the chariots life size (myself) and riding around in them, oh and raising crops and making all manner of "useful" contraptions instead. If things don't change, I think I'm just gunna go back to Mortal Online.
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