World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby cobaltjones » Sun Jun 02, 2013 9:14 pm

painhertz wrote:Re: Changing "movement combat" in ANY way. Why legitimize something that wasn't intended by the developers in the first place. Simply remove it. You want skill based combat? Go play an FPS or mount and blade or something. As someone pointed out, this ISN'T a combat game, combat is just one VERY small facet of it that people with no REAL LIFE accomplishments use to crutch up their self esteem. lol

HIGHER NUMBER v LOWER NUMBER is boring and really awful when it comes to shit like this. There should be some element of personal "skill" that allows players with at least somewhat similar stats (100ua vs 75ua) to have a competitive fight.

Movement combat is a glitch and shouldn't exist, but the "welp I'm bigger I automatically win" aspect is lame.
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Re: World 7 incoming

Postby Mysia » Sun Jun 02, 2013 9:14 pm

NOOBY93 wrote:This game is based 90% on PvP.

Your extra chromosome is showing
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Re: World 7 incoming

Postby terech1 » Sun Jun 02, 2013 9:15 pm

You cant kill anyone 1v1 if he destroy 90% your def in 1 hit. Skill is important, as well as stats. So only NERF but dont remove movement combat. Without movement this game would be only grinding and grinding.
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Re: World 7 incoming

Postby SuperNoob » Sun Jun 02, 2013 9:16 pm

NOOBY93 wrote:This game is based 90% on PvP.

thats pretty much bullshit! if you play it for pvp then you're all about pvp but most people who play this game never even spar with another person.
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Re: World 7 incoming

Postby Patchouli_Knowledge » Sun Jun 02, 2013 9:17 pm

@Ninjitsu, it's still in the works though but one thing that is in the backburner at the moment is the meters not fully depleting per attack while defense has a much higher resilient that it is very very hard to deplete fully. In light to this, damage is going to be guaranteed despite the defense meter but is determined by the percentage of both attacker and defender. Damage is also going to be scaled downward so that you need a good amount of solid hits to down an enemy. It is somewhat a hybrid between this system, Unreal World, and Gnomoria.
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Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 9:17 pm

"Real skill and intelligence shows in your ability to master such complicated features. Believe me the clicking of a mouse button is what is for retards, real man show their wits in the social, economic and poilitical interaction of this game. So man up! "
Violence is a very important part of politics in games like this.
However, if you want the game to be "grind more, win" continue stating your points.
"Clicking faster"
Movement is REALLY the opposite... Clicking less. But to contradict your point, I'm not trying to say you're a retard if you click slower, I'm saying you're a retard if you don't understand that having a game purely grind=win sucks.
All the other points are either pointless to contradict or tl;d contradict
"By cobaltjones: HIGHER NUMBER v LOWER NUMBER is boring and really awful when it comes to shit like this. There should be some element of personal "skill" that allows players with at least somewhat similar stats (100ua vs 75ua) to have a competitive fight."
This. But when there's no other thing, movement combat is a placeholder and I'm glad to be good at it.
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Re: World 7 incoming

Postby painhertz » Sun Jun 02, 2013 9:18 pm

cobaltjones wrote:
painhertz wrote:Re: Changing "movement combat" in ANY way. Why legitimize something that wasn't intended by the developers in the first place. Simply remove it. You want skill based combat? Go play an FPS or mount and blade or something. As someone pointed out, this ISN'T a combat game, combat is just one VERY small facet of it that people with no REAL LIFE accomplishments use to crutch up their self esteem. lol

HIGHER NUMBER v LOWER NUMBER is boring and really awful when it comes to shit like this. There should be some element of personal "skill" that allows players with at least somewhat similar stats (100ua vs 75ua) to have a competitive fight.

Movement combat is a glitch and shouldn't exist, but the "welp I'm bigger I automatically win" aspect is lame.



That may well be but it still wasn't intended and basically bypasses all of the work Jorbtor put in to make a complex combat system. i say again, if what everyone is so damned cranked up about is the combat they are completely missing the point of what this game is. that much I COMPLETELY agree with Birg on.
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Re: World 7 incoming

Postby bitza » Sun Jun 02, 2013 9:19 pm

Without movement this game would be only grinding and grinding.


and with movement, i can kill a 500 ua character with 50 ua (which takes only a day or 2 with the right curios). combined with unlimited alts and parallel offline studies, puts us squarely in the territory of zerg-rushing low investment combat alts and taking away the agony of permadeath, as well as nullifying the purpose of quality and industry.
Last edited by bitza on Sun Jun 02, 2013 9:19 pm, edited 1 time in total.
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Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 9:19 pm

This thread has exploded.
And anyway, there should be something to replace movement that needs skills and wits instead of going full grind,
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Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 9:20 pm

bitza wrote:
Without movement this game would be only grinding and grinding.


and with movement, i can kill a 500 ua character with 50 ua (which takes only a day or 2 with the right curios). combined with unlimited alts and parallel offline studies, puts us squarely in the territory of zerg-rushing low investment combat alts and taking away the agony of permadeath, as well as nullifying the purpose of quality and industry.

If your opponent is familiar with the ways of movement it won't be so easy.
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