Jackard wrote:Crador wrote:Jackard wrote:There are many different types of microtransactions. Some games that use them do give you an advantage in pvp. These suck. But there are others that are only cosmetic or for convenience. Avatar changers, exclusive avatars/outfits, resurrections, potions, teleports, larger inventories, and so on. all depends on how they set it up, microtransactions are not a bad thing in themselves. F2P may be the only model a permadeath game could succeed under anyways
Ressurections, potion, teleports, larger inventories - all mentioned gives you advantage in PvP (even in combat PvP, not to talk about economical/crafting PvP, which is crucial in player-driven economy game). If it'll be subscribe from start - i'll surely try, even if i don't like that kind of 3D engine. If it'll be F2P with item mall - then heck no. Better be in Wurm, then.
those are examples, not every game uses them. you condemn something you don't know very much about
the number of people brainwashed into thinking a subscription model is the only one that works never ceases to amaze me. F2P is friendlier to casual and trial players
You condemn my knowledge without knowing much about it. You arrogance does't makes your points any more valid. And i have't said that "sub" is _only one_ working. Sub or P2P are two _most common_ paying methods in modern MMO's. You recall one 5 years old project without disbalancing item shop? Good. That's called "exception", which prooves general rule.
LotRO, Allods Online, Aion, Perfect World, Lineage, Runes of Magic, over9000 Korean grinding fests, and so on and so on. Versus Guild Wars and World of Tanks.
The main point is, that if L&J remain financially independand unit - they can decide paying methods (up to free with "donate if you wish"), but as soon as someone will invest money in their project (servers, hosting, advertisment) - he will demand profit. And F2P with disbalancing Item Shop is way more profitable, then Sub or buying packages. Yes, Paradox is known for a good hardcoregaming projects without orientation on "as big as possible playerbase" and huge profits, but that does't mean they are up to charity. That's what makes me concerned.
P.S. "brainwashed". lol, yeah, insulting does't adds anything to validate your point either.