loftar wrote:Chakravanti wrote:1. Hearth>Idol>RoB
-This allows new players to be recruited. If you don't have a hearth you can port ot your idol. If you don't have EITHER you can port to RoB.
That's a very good idea, actually. I'll fix that.
Try not to mind me too personal when I become irate. I'm just very expressive. I will chill out eventually and come up with something noteworthy.
Chakravanti wrote:2. Please allow Carts and Carried containers to movce through signposts please. Makes sense and will allow high quantity trades. Could probably move all these bricks in one wearienss bar if cart were permitted. Although delivering to Delmore is impossible atm.
I thought carried object could be ported through crossroads, but I realize now that you are right, since you can't even click the signpost when carrying something. I'll fix that too. Carts are harder, however.
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Very awesome. This does speed things up for me just a bit. Thanks. Looking forward to carts, they could possibly make mass production possible. Please note to be sure this works with the options in the travel menu. (hearth, RoB, Idol).
Chakravanti wrote:3. SIgnposting is backward. I, as lawspeaker, should be able to remove targets under my jurisdiction from other people's signposts.
Techincally speaking, you can, but only by destroying the crossroads.
EDIT: SHIT. Just realized what you meant. Yes, this is a function available to grant security. And for the time being I suppose it is advisable to make one connection per crossroad to be able to maintain this security. Still, it is a rather encumbering method.
Chakravanti wrote: Archaic, FTR.
Not on other people's jurisdiction without leaving vandalism scents (given also, that the lawspeaker has such black skills). And of course, the inconvenience to someone who is likely to be an ally, but has possibly leaked a security bit somehow and is your motivation for removing your signpost (even if, temporarily). Note however, there should be an idol interface that allows signpost management of your vilage's signs as well as signs under other people's jurisdiction by lawspeaker and chieftain. I realize that is asking a lot and that it is UI work and probably not in the near future, but would be important. Particularily as the next suggestion I made adds a whole new level of security risks to H&H theft: Plows, caultrons, chests and other expensive difficult to move items have now been made tradeable (A PLUS!) but are also at risk of theft (Also a plus, but needs to have balanced ability maintain security in an ever changing landscape). I think I mentioned the value of an Idol interface for other functions to wit, may be redundant with the writ functions.
This should be doable without invoking or possessing any black skills. Although it is certainly understandable to leave tresspass scents to reach a road sign on territory you are not kinned to as this does not require skill tresspassing (I always kinda wondered about that one...). Upon reaching this sign it should be invokable if only the option to remove your sign (Even if not to be able to USE the crossroads, only the function to remove the sign should under all circumstances be available to the lawspeaker whose jurisdiction the sign targets). Of course, idol interface would be ideal and give the options to lesser villages to remove their signs from godlike cities who have acted in kindness to the entire map to gain acess, and then decided to use thatr access to go on a genocidal rampage. Sure, unlikely, but not unfeasable or unforeseeable. Villages should have recourse to deal with betrayal in this fasion without having to hike out to the offending village's signpost to wit, would be impossible under such an event because of obvious level differences necessary to execute such a holocaust.
ALSO ARCHAIC FTR wrote:Chakravanti wrote:Also, as lawspeaker, I should confirm the addition of targets under my jurisdiction to signposts.
It is only the lawspeaker or chieftain who can create new roadsigns, so you do confirm them implicitly.
Not implicitly. You do control who you give them to so there is a significant trust factor involved in allowing other towns to have your signs, but nto where they put them and (as stated above, Who gets to use them. This bothers me just a bit, but would nullified and irrelevant given an idol interface.
^^^I realize this is also Irrelevant now^^^
Also, will writ functions be applicable items other than crossroads. IOW, can I give people writs to port in and use my coin press/smelter/meat grinder/etc. Would greatly assist the writ system itself as it would increase currency flow which would enable to the writ system itself.
Delamore wrote:Loftar, can you also give everyone a free trip? So everyone can get to their place now with the update just added.
He has promised Idol functions to serve in the absence of a hearth at my behest this should cover your recruitment scheme as well. Currently you can always port to your hearth regardless of you weariness (though it throw your weariness to excess, not be a free teleport). Then you can destroy your hearth and relog to your village Idol.
Which brings me to something else. In the absence of the hearth I believe lo/li shouldn't be necessary to port to idol the way it isn't to hearth even given full weariness.
Laremere wrote:loftar wrote:I thought carried object could be ported through crossroads, but I realize now that you are right, since you can't even click the signpost when carrying something. I'll fix that too. Carts are harder, however.
While you're at it, make it so you can open gates while lifting something.
Edit: Also, I should mention, I don't think this type of travel should ever be viable for large amounts of trade, and instead be only for character and a small amount of items, and leave mass trade for barges.
I must disagree. Water does not extend beyond the main supergrid. Therefore it must be necessary to have some kind of mass transit system via land. I assume that boats will enable larger quantities of movement than cart and will thus remain the preffered mode of cargo shipment, while the crossroads system becoems a menas to conect to other supergrid water systems and thus given rise to the Port cities! Such as Port Innsmouth. It is such themeatics that are so in line with the 'real' Innsmouth that have inspired me to continue the Innsmouth project despite it being so understaffed atm. As soon as I get these bricks moved and some coins pressed, however, that shall change.
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It also further occurs to me that it would be relevant to add some sort of display to the login screen that references the charecter's wearienss so that a player does not interrupt sleep as I understand it doing so changes rate of recovery.
Last edited by Chakravanti on Sat Sep 26, 2009 9:29 pm, edited 4 times in total.