Game Development: Keeping up with the Joneses

Announcements about major changes in Haven & Hearth.

Re: Game Development: Keeping up with the Joneses

Postby Oddity » Fri Jul 12, 2013 1:05 am

Who needs to build 6 houses per day and why?

I would have preferred requiring at least 1 empty tile on all sides of houses at all times or something, but eh.
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Re: Game Development: Keeping up with the Joneses

Postby DDDsDD999 » Fri Jul 12, 2013 1:29 am

Oddity wrote:I would have preferred requiring at least 1 empty tile on all sides of houses at all times or something, but eh.

Houses not resting against the side of a wall? You're a savage!
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Re: Game Development: Keeping up with the Joneses

Postby Flameturtle » Fri Jul 12, 2013 3:16 pm

Animals are now trying to destroy your own body when you've caused them to run and they come back peaceful, supposedly to be able to get to you. Slightly worrying though it's not affecting armour hp or anything like that.
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Re: Game Development: Keeping up with the Joneses

Postby NOOBY93 » Fri Jul 12, 2013 3:21 pm

Flameturtle wrote:Animals are now trying to destroy your own body when you've caused them to run and they come back peaceful, supposedly to be able to get to you. Slightly worrying though it's not affecting armour hp or anything like that.

Tested by logging off while KO'd and while a boar wants to destroy me. It didn't destroy me. It shouldn't be worrying if it can't destroy you while you're offline or online. However, I have to test if it destroys you after it kills you.
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Re: Game Development: Keeping up with the Joneses

Postby Flameturtle » Fri Jul 12, 2013 3:29 pm

I actually tested it with a bear and he was going at me for ages, didn't seem to be able to destroy me this was all while the bear was aggressive and i was still standing.
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Re: Game Development: Keeping up with the Joneses

Postby Flame » Sat Jul 13, 2013 3:21 am

[quote]people blocking town gates with em......[quote]

oh. I see.
Then this update works also with:

Kiln
Oven
Smelther
Steel Furnace
Hearthfire
Torchpost
Everyting that's not liftable.


right?
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Re: Game Development: Keeping up with the Joneses

Postby cobaltjones » Sat Jul 13, 2013 3:23 am

Flame wrote:oh. I see.
Then this update works also with:

Kiln
Oven
Smelther
Steel Furnace
Hearthfire
Torchpost
Everyting that's not liftable.


right?

I don't think you understand the soak difference between those items and houses. Don't be stupid.
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Re: Game Development: Keeping up with the Joneses

Postby Buh » Sun Jul 14, 2013 6:18 pm

Flame wrote:
people blocking town gates with em......

oh. I see.
Then this update works also with:

Kiln
Oven
Smelther
Steel Furnace
Hearthfire
Torchpost
Everyting that's not liftable.


right?


just so you know iirc, torchposts CAN be lifted (plus they're easily destroyed)
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Re: Game Development: Keeping up with the Joneses

Postby Flame » Sun Jul 14, 2013 10:25 pm

I'll start this post with a suggestion.
-If i build something, i need the right to smash it istantly. Is My stuff, i smash it without penalty- This is a real solution, without adding inconvenience to the hermits players. Fix the "wall in" problem in all the directions. The only way to wall someone in his own wall, is totally wall the wall. And that sounds legit to me.

Now i'll explain why i'm against this update.
I simply disagree the way that devs "fix" problems in this game.
They create a game without rules. They let people to freeely build on your place, you'r claim, steal your stuff, kill you and then a day decides that some things aren't so good to be built in front of a door. Then decide to make things harder to ALL the players to "solve" it.

If someone can build a house in front of my gate, wher's the real bug? Let's think.
*OUhhuuoOooo i'm a deeev... uhmmmm* <--- Switching mentality.
- What kind of game i want? A game where people can build walls, then houses, and then a game where they can be raided, killed, evily raped if someone smash that wall with a ram/palibasher. (Stupid medieval peoples! Build wooden walls! Those are so weak, soft and useless...!! Everybody can cut 3 line of tree all alone! In this game there aren't archers towers! Bwhaha!)
-I don't like a game where people can wall yourself in! That's stupid! So no istant walls. Let's put a "drying time". And no free cornerpost, let's pur a "seal cornerpost" option.
*Back to be Flame*

What this update brings?
1- people have to collect lots of things to build the most important thing that you need to dry your leather safely. A wall. (but the wall needs 10 leather, so you better wait for some luck instead, or steal it. Maibe you'll find a day where no one steal your leather. Otherwise better you just set up your clock so you can Log when H&H say that you HAVE to log in to save you'r leather.)
2 -More materials needed for a wall is not a problem for a griever. Some rope, leather and glue. Easy. This update have nothing to do with an "anti griever system". Then it was just to complicate the life of hermits? Who knows..
3 -Ther's still the Seal&Delay update. Well, that is anti griefing. If you seal your cornerpost, you're safe. And a griefer have to wait a lot if he want to build a wall himself. Hardly he can "Wall in! someone if he's active.....hhmm... but also, it is "pro" griefing. People will be unprotected some time more in the begin, 'cuz they have to wait a lot and need a lot of resources more (Where is supposed to be used the leather, in a wall? Decoration..?) Anyway, cool.

sunto:
Positives upgrades about the wall --- 1. you can seal your own cornerpost so you're saf... ... ah. No right. U can seal others cornerpost before they have completed theyr wall. Fine then. No positive or resolutives things in this update. Griefers are free to griefer in another way. (let's not talk of alts afking in front of your wall)



And what about THIS house update then?

1 -No one will be able to wall you in with a house! Or at last, you have to not log for 1 day or two. ...well...actually is not so weird do not log everyday...BUT LET'S think that it is resolutive and it stop people from griefing. (Depends from players, so is random.) But?
But you have to wait more when you build your house.
So every single player in h&h have to wait that the house dry, 'cuz someone was so lame to waste his time on wall someone in. Well..this sounds ok, no? There wasn't other solutions!!! Right?




.......



Dude.

Who build the wall, CAN smash it without streng needed.
Solved. This, the previous one and any other future trouble about "walled in" are so solved.
"I'm on my fucking claim, and i can fucking smash my things all the time i want to rebuild it!!"

Yeah?

6 years. They are doing the same wrong thing for 6 years. Looking the finger, ignoring the hand.
There must be some dead lock in devs brains to repeat the same error at all the "fix".
Same. Same. Same.
But i'm so full of hope and joyfull that i can repeat it always, always and always. <3

So, don't look at the torchpost (the finger), but look at the hand (the topic).
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Re: Game Development: Keeping up with the Joneses

Postby MagicManICT » Sun Jul 14, 2013 11:49 pm

Flame wrote:-If i build something, i need the right to smash it istantly. Is My stuff, i smash it without penalty- This is a real solution, without adding inconvenience to the hermits players. Fix the "wall in" problem in all the directions. The only way to wall someone in his own wall, is totally wall the wall. And that sounds legit to me.


Seems like I've seen this idea before.... :D (No, it wasn't my suggestion I'm thinking of).

I do agree with Flame on the general idea. Is it just me, or does it seem that some of the ideas from Salem are drifting over to here. In some cases, this is good, but in others, it might not be. With a commercial game, you want a friendlier game (if not all rainbows and sunshine, at least not leaving the players as completely helpless noobs). I think it could be reasonable to make the commercial game (Salem) a friendlier game (ie curb the griefing a bit) thus attracting a bit broader player base vs leaving the free version (HnH) a more wild west style where players are completely reliant on themselves and each other and not on arbitrary rules.

Another idea: why not give houses 0 soak for 24 hours as a way to discourage this type of griefing? (maybe someone said that already?) (It's my opinion houses have too much soak, anyway, but what do I know?)
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