by Flame » Sun Jul 14, 2013 10:25 pm
I'll start this post with a suggestion.
-If i build something, i need the right to smash it istantly. Is My stuff, i smash it without penalty- This is a real solution, without adding inconvenience to the hermits players. Fix the "wall in" problem in all the directions. The only way to wall someone in his own wall, is totally wall the wall. And that sounds legit to me.
Now i'll explain why i'm against this update.
I simply disagree the way that devs "fix" problems in this game.
They create a game without rules. They let people to freeely build on your place, you'r claim, steal your stuff, kill you and then a day decides that some things aren't so good to be built in front of a door. Then decide to make things harder to ALL the players to "solve" it.
If someone can build a house in front of my gate, wher's the real bug? Let's think.
*OUhhuuoOooo i'm a deeev... uhmmmm* <--- Switching mentality.
- What kind of game i want? A game where people can build walls, then houses, and then a game where they can be raided, killed, evily raped if someone smash that wall with a ram/palibasher. (Stupid medieval peoples! Build wooden walls! Those are so weak, soft and useless...!! Everybody can cut 3 line of tree all alone! In this game there aren't archers towers! Bwhaha!)
-I don't like a game where people can wall yourself in! That's stupid! So no istant walls. Let's put a "drying time". And no free cornerpost, let's pur a "seal cornerpost" option.
*Back to be Flame*
What this update brings?
1- people have to collect lots of things to build the most important thing that you need to dry your leather safely. A wall. (but the wall needs 10 leather, so you better wait for some luck instead, or steal it. Maibe you'll find a day where no one steal your leather. Otherwise better you just set up your clock so you can Log when H&H say that you HAVE to log in to save you'r leather.)
2 -More materials needed for a wall is not a problem for a griever. Some rope, leather and glue. Easy. This update have nothing to do with an "anti griever system". Then it was just to complicate the life of hermits? Who knows..
3 -Ther's still the Seal&Delay update. Well, that is anti griefing. If you seal your cornerpost, you're safe. And a griefer have to wait a lot if he want to build a wall himself. Hardly he can "Wall in! someone if he's active.....hhmm... but also, it is "pro" griefing. People will be unprotected some time more in the begin, 'cuz they have to wait a lot and need a lot of resources more (Where is supposed to be used the leather, in a wall? Decoration..?) Anyway, cool.
sunto:
Positives upgrades about the wall --- 1. you can seal your own cornerpost so you're saf... ... ah. No right. U can seal others cornerpost before they have completed theyr wall. Fine then. No positive or resolutives things in this update. Griefers are free to griefer in another way. (let's not talk of alts afking in front of your wall)
And what about THIS house update then?
1 -No one will be able to wall you in with a house! Or at last, you have to not log for 1 day or two. ...well...actually is not so weird do not log everyday...BUT LET'S think that it is resolutive and it stop people from griefing. (Depends from players, so is random.) But?
But you have to wait more when you build your house.
So every single player in h&h have to wait that the house dry, 'cuz someone was so lame to waste his time on wall someone in. Well..this sounds ok, no? There wasn't other solutions!!! Right?
.......
Dude.
Who build the wall, CAN smash it without streng needed.
Solved. This, the previous one and any other future trouble about "walled in" are so solved.
"I'm on my fucking claim, and i can fucking smash my things all the time i want to rebuild it!!"
Yeah?
6 years. They are doing the same wrong thing for 6 years. Looking the finger, ignoring the hand.
There must be some dead lock in devs brains to repeat the same error at all the "fix".
Same. Same. Same.
But i'm so full of hope and joyfull that i can repeat it always, always and always. <3
So, don't look at the torchpost (the finger), but look at the hand (the topic).