Keeping you Posted, #1

Announcements about major changes in Haven & Hearth.

Re: Keeping you Posted, #1

Postby NOOBY93 » Thu Oct 09, 2014 8:06 pm

Mernil wrote:
NOOBY93 wrote:
Mernil wrote:But being able to build a palibasher from a fresh alt in a matter of minutes is just an invitation to botting and abusing.

Umm... Why? You don't literally build one from scratch, you use resources you gathered yourself in your village on your characters. You earned the palibasher in more than a few minutes, the only thing you did in the few minutes is actually consumed the food.


Yes HnH and realism don't walk side by side, but at some point I believe, there are things that can transform an arcade game to something a bit more serious.
Capping food consumption would make botting much less profitable, and help noobs to catch up with older people, which is, IMHO, something good.

About what follows in your post I was mostly answering to GrapefruitV.

Though to be fair, I'll elaborate :
People with access to mass quantities of food are well-established players (that's just a fact).
And whatever the time players spend farming food, botters win this game.

Then, with food variety, (and if you don't use it, too bad for you) and advanced tablesets, it is really easy to push up already advanced chars.

This means that oldest characters using bots are literally the bests on the whole server (and nobody can't do anything about it).

Now if you do want to have a fairly balanced game, you need to have a progression curve.
So either remove variety division on FEP bar. Or, add a cap on daily food consumption.

Then, since you can read everywhere IRL that eating different kind of food daily is healthy, I guess the variety stuff is a good thing.
What's left is the possibility of eating 35 tons of food a day.

So yes, you gathered that food and its yours. Maybe build some alts, and feed them evenly with the cap.
That would make characters less imbalanced, and allow great farmers to have an army of alts to carry on when your main character dies.

Still pretty good for good farmers, and the game would be more attractive for newcomers.

Uh no, you're completely wrong, nobody I know uses food variety to raise their stats, and I know a lot of people with very high stats.
If there's no cap, a noob can technically catch up with advanced people if he eats more than them. If I start a day before you start and we eat our fill every single day, I will always be better than you. Caps suck.
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Re: Keeping you Posted, #1

Postby overtyped » Thu Oct 09, 2014 8:31 pm

jorb wrote: Jam is now a thing
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Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Keeping you Posted, #1

Postby proknah » Fri Oct 10, 2014 8:29 am

Food decay idea is awesome. So glad to see updates. Breath of fresh air.
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Re: Keeping you Posted, #1

Postby Saxony4 » Fri Oct 10, 2014 9:02 am

loftar wrote:When it comes to food decay, I think we're going to at least experiment a bit with it, and see if it can be done in a fun way. I would like to think that it can be done by being selective enough. For instance, I do think there is a reasonable category of "fresh foods", like newly-roasted meat or stuff like that, that could and should decay in a meaningful manner (so that they can constitute a category of more "exclusive foods" that can't be stockpiled), while there should also exist states of food that are far more steady. Dried/pickled/salted stuff are obvious examples thereof. As for stuff in between, I'm guessing we'll gravitate towards steady states so as to try and avoid meaningless and boring grind. We'll tread cautiously and see how it turns out.



beef jerky hopefully confirmed

salt/dry/smoke all the meats!
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Re: Keeping you Posted, #1

Postby jcm2214 » Fri Oct 10, 2014 12:08 pm

I feel that the addition from realism shall end the escape from reality that is the game.
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Re: Keeping you Posted, #1

Postby Kaios » Fri Oct 10, 2014 12:51 pm

jcm2214 wrote:I feel that the addition from realism shall end the escape from reality that is the game.


Any basis behind this feeling or are you just an emotional person? Frankly this game has not been an "escape from reality" for some time now... at least for me.
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Re: Keeping you Posted, #1

Postby Potjeh » Fri Oct 10, 2014 1:39 pm

Saxony4 wrote:salt/dry/smoke all the meats!

The problem is that the devs are culinary scrubs and will give us just meat smokers like in Salem where we basically roast the meat, instead of proper smoke houses required to make the finest smoke-dried meat like this:
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Re: Keeping you Posted, #1

Postby loftar » Fri Oct 10, 2014 2:46 pm

Well, to be fair, the meat-smoker in Salem was something we got from the graphics outsourcing studio and had to implement somehow. ^^
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Re: Keeping you Posted, #1

Postby LadyV » Fri Oct 10, 2014 2:55 pm

To be fair other than more steps in food prep it would only affect few things to add decay. vegetables. fruits, meats can all be preserved for months if not years, even with the timelines technology. Only raw items would be affected. So all you are adding is another step and more time to make and keep food. And since you want to add such that means farming is even more important becasue those few raw items you have to constantly replace or use up.

As I mentioned before it only adds grind. If farming becomes easier then maybe. But as a farmer the thought of playing a game where I already have to spends time each day to gather food and now have to preserve or use up in some recipe so it does not go bad is not desirable.
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Re: Keeping you Posted, #1

Postby Potjeh » Fri Oct 10, 2014 3:07 pm

Weren't you telling them what to draw? And did they force you to skip the crucial step of soaking the meat in brine and garlic for a week before smoking it? Culinary scrubs, both of you! I'm just thankful you didn't try to implement prosciutto, or you might have caused Italy to declare war on Sweden for your crimes against culture.
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