Keeping you Posted, #2

Announcements about major changes in Haven & Hearth.

Re: Keeping you Posted, #2

Postby sabinati » Sat Nov 01, 2014 3:30 pm

Sarge wrote:I thought you kids called it "swag"?

#yolo
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Re: Keeping you Posted, #2

Postby Redkat » Mon Nov 03, 2014 6:49 pm

Everything looks very interesting to me and I can't wait.

I however have a request. Please remove weak colours from chat line. I often can't read what my friends write. We tend to party up a big group. :( no. 3 and 4 are horrible to read. (light green and weak kaki colour).

Tak.
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Re: Keeping you Posted, #2

Postby haelmut » Fri Nov 07, 2014 6:56 am

Objects looks nice except very few of them. Really like how the nature looks (on earlier screens), it somehow reminds me romantic of Populous.

My personal wishes about what could improve games general impression and add some feelings:

1. Better interface, more beautiful and complex.
2. Make impossible to hack daylight via clients (if it is possible). It would be cool if torches and lamps would be vital, furthermore it would be cool if you could use night being outside of walls. If you encounter strangers with torches while having enough stealth vs perception you could try to hide in shadows (if you are not in direct torchlight range) or something like that. Just imagine how you see the borders of your lightsources at night, what dangers it can hide!?
3. Maybe animated buildings and objects like windmill or something like that. Forges that spread red light and throw hot coals around while they produce something. Villagefire that last for all night and throw red sparks in air, would be so cool.
4. Better sounds that are relevant to situation, like wolf howling if theres some wolfs nearby. Maybe some ethnic sounds\music relevant to weather or time of year\day, shaman songs if theres some ritual is going on or at specific calendar time when hearthlings celebrate something.
5. Calendar and events. Some specific buffs can be obtained only in this time via mass rituals or just reasons to group and drink alcohol.
6. Weather btw just simple rain\lightning\wind with leaves would be so awesome.

and the most valuable imo

7. Make village more social adding:
a. More village features like boards of required professions and existing workers, ability to look at workers statistics, how much they donated to village stores, village task board, administrative permission fields etc. So that village would be village not only on words, everyone must feel their role.
b. Village buffs (members only). Would be so interesting if villages could have different types of shamans, but only one type per village. Different kind of shamans could use different harvestable resourses to ask gods for different buffs for village. That way villages could specialise in war\farming\mining etc. Maybe idols and totems quality relevant to quality of buffs.

Already thanks for the haven1 i had fun times i think this game even teach me patience and double thanks if you would implement all this stuff in new haven. Will be happy to try again.
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Re: Keeping you Posted, #2

Postby borka » Fri Nov 07, 2014 1:39 pm

Populous?!? Image ;)

I'm aware that you talk about Populous: The Beginning

Make impossible to hack daylight via clients (if it is possible).


I wonder why this comes up again and again - aren't you able to leave your fingers from toggling ?!? This has been discussed over and over with the result that the majority wants to be able to use it - especially those that are a bit older with tired eyes ...
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Re: Keeping you Posted, #2

Postby ninja_yodeler » Fri Nov 07, 2014 1:54 pm

Something I want to bring up about the pictures for discussion and a question for JLo; (I have tried to keep up with the threads but apologies if this has been mentioned and I missed it)
Looking at all the pictures so far the show stone pavement (I'm going to go ahead and assuming brick works the same) It's easy to tell you've changed the style of how it all blends together, so it's going look a lot less identical and tessellating than it does now, and given the very sharp edges is the KYP#1 pic and the way it rolls over the hills in #2's pic, it certainly gives the impression of the new mechanic being >Highlight an area of terrain > pave all that area as one action in a sense.
Or at the very least what I'm trying to point out is that (particularly in paving) game tiles don't look so obviously defined and independent as they do currently.

So my question is this, How is that going to affect brick art now? On minimap I suppose it will look more or less the same, but the way it looks at the moment it doesn't seem to be intended for one tile at a time paving (maybe the graphic changes with each new tile or whatever, I wont assume it doesn't)
Point being, there is no discernible pattern, and I'm wondering how this looks when different types of paving are put in contrast to one another, and does this mean that brick art is going to be far less pretty now? Because although I guess you couldn't really call it a mechanic as such, I feel it's a pretty big part of the game, and it would be sad to see it become less than it is.

(Of course maybe stones and bricks are completely different in how they look because obviously bricks are cleanly cut, and the pictured stones obviously do not look intended to be so. If that's the case this whole post is meaningless and there will be much rejoice.)
But can that be like a request to be included in keeping us updated #3 when it comes or something?
Tl;Dr - Brick art!?!?!

EDIT; On an unrelated note, as cool as the paving over elevation looks in the picture, please tell me there's a way to flatten the land, because the thought of having to live in a village that is not built on flat ground hurts my soul
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: Keeping you Posted, #2

Postby loftar » Fri Nov 07, 2014 10:10 pm

ninja_yodeler wrote:it certainly gives the impression of the new mechanic being >Highlight an area of terrain > pave all that area as one action in a sense.

Please, don't put too much thought into these little details. The patch of paving was just added by Jorb by use of god commands, and is as such in no way indicative of any real mechanics. There isn't even any pavement command ingame yet. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Keeping you Posted, #2

Postby jordancoles » Fri Nov 07, 2014 10:32 pm

Hey Loftar you're great
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Keeping you Posted, #2

Postby ninja_yodeler » Fri Nov 07, 2014 11:05 pm

loftar wrote:
ninja_yodeler wrote:it certainly gives the impression of the new mechanic being >Highlight an area of terrain > pave all that area as one action in a sense.

Please, don't put too much thought into these little details. The patch of paving was just added by Jorb by use of god commands, and is as such in no way indicative of any real mechanics. There isn't even any pavement command ingame yet. :)


Makes sense. Was just something I'd noted about the different visuals :P
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: Keeping you Posted, #2

Postby jorb » Fri Nov 07, 2014 11:55 pm

ninja_yodeler wrote:the thought of having to live in a village that is not built on flat ground hurts my soul


That simply means that you are sane. I hope we'll be able to accommodate sanity. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Keeping you Posted, #2

Postby Gray » Sat Nov 08, 2014 11:04 pm

I see alot of people complaining how lame it is that it's useless for your character to carry lighting tools (torches, candles) due to the nightvision hacks.
How about when its nightime you cant see forageables? The server checks your torch light radius and sends info on forageable nearby.
People are gonna say, huh derp then u just forage in the day! Well add forageables that can only be obtained at nightime.
Maybe happiness or some other stat decreases when you are in the dark.
Add the ability to slightly see far objects when you carry a light source and voila, people might not even bother creating nightvision hack.
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