loftar wrote:Well, there are at least three reasons for that:
- For one thing, I'm not sure the necessary server-side calculations can be done cheaply enough. I haven't yet found a way to do so, at least.
- Even if they could, however, light-hacks would still prevail since you could see the objects precisely when the server decided to send them instead of needing to see them fade in from the dark as you approach them further.
- Even if you ignore those things, light-hacks would still be far too useful simply for being able to see the tiles, regardless of any objects.
loftar wrote:I don't think this has anything at all with that to do. I'm mainly just saying that there seems to be little point in adding a "limiting" mechanic that can just be removed client-side anyway.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
Hermit wrote:How about you make some ghost-like enemies approaching you in caves if you get too far from the light source, or maybe fear of darkness debuff (for example, slowing you down/locking you to crouch)?
Karede wrote: It takes a special kind of autism to play this game
bitza wrote:i'll go ahead and ask the million dollar question here - what's the plan for fast travel?
SaltyBitch wrote:Is it Salem engine or better optimised one?
Cause if it'll be the same as salem..gg
spectacle wrote:Not just grappa, put in stills so we can make different kinds of hard liquor! It could be a whole new crafting tree with different stages and lots of options to either consume what you have or develop it further, similar to the cheesemaking process.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
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