Game Development: Animal Domestication

Announcements about major changes in Haven & Hearth.

Re: Game Development: Animal Domestication

Postby loftar » Sun Dec 20, 2009 5:19 am

Caradon wrote:If a cow is fenced in with a trough on grassland, will it eat from the trough before feeding on the grass?

Yes.
warrri wrote:when you build a trough it has a radius like a beehive, the cow must be in it i bet!

Indeed. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Animal Domestication

Postby sabinati » Sun Dec 20, 2009 5:56 am

so is there some indication if a cow gets pregnant?
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Re: Game Development: Animal Domestication

Postby Caradon » Sun Dec 20, 2009 6:23 am

Remember the days when Chorizo was always low quality?
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Re: Game Development: Animal Domestication

Postby sgtpepper » Sun Dec 20, 2009 6:59 am

What the fuck? I catch 5 bulls in a row, 6th taming attempt finally gets me a female. I unleash the cow in my fenced off area, go off to tame another auroch which turns into another goddamn bull, bring the bull back and the female has DISAPPEARED. WHAT THE FUCK?

Edit: Caught another cow and figured out what happened. Watched them mate, when the bull got off there wasn't room for the female cow, like when you disembark from the boat so the cow was teleported several screens north. Guess this is what it means by the cow jumped over the moon.
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Re: Game Development: Animal Domestication

Postby Flame » Sun Dec 20, 2009 8:33 am

I'm sorry but...now, the milk fow a newby, can't be token?
Yesterday i tryed to toke some milk from the cattles around i found, but nothing happen. Before take some milk, we need to capture them?
So the newbuy can't make milk now?

I ask, because it seem to me a little too much hard have just a simple milk, now.
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Re: Game Development: Animal Domestication

Postby Lightning4 » Sun Dec 20, 2009 9:31 am

My question is, is the historical food QL part of the stat calculation for the children?
If not, that makes the initial breeding less of a pain since you can just feed them grass. :P
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Re: Game Development: Animal Domestication

Postby Manson » Sun Dec 20, 2009 10:40 am

Cow sex.
Awesome.
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Re: Game Development: Animal Domestication

Postby peasant » Sun Dec 20, 2009 10:42 am

Lightning4 wrote:My question is, is the historical food QL part of the stat calculation for the children?
If not, that makes the initial breeding less of a pain since you can just feed them grass. :P

The grass turns into mud, so it doesnt matter if you use the seed to plant grass or put it in the trough. Its the same food per piece ratio as well.
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Re: Game Development: Animal Domestication

Postby Lightning4 » Sun Dec 20, 2009 11:21 am

Well, that does answer part of the question I guess. But still, If food history has no effect on offspring, it would be the difference between being barely able to feed them and being able to drown them in food.
It's a pain in the ass growing enough high QL food, what with all the sorting involved, but if I can fork over my ton of crap wheat that was grown for my mansion, it would help out immensely.
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Re: Game Development: Animal Domestication

Postby Phazorx » Sun Dec 20, 2009 12:09 pm

loftar wrote:
Phazorx wrote:There is something wrong with fodder quality (at last with display of it)
it does not average properly and might just display/use last seed used or something...

Are you really sure? It has adjusted properly when I've tested it. If anything, there may be rounding problems, since the newly calculated average is truncated to an integer whenever you put in another unit of fodder. Might that be what you're seeing?


Lemme explain how i came up with this conclusion:
1. I built a trough and decided to see how it works
2. Grabbed 8 straw i had nearby q115-q122 added it via shift+rclick to trough
3. Checked level to see if there is a need for more - displayed quality was 120 (which at that time was kinda close, but i thought it would be tiny bit lower)
4. Grabbed 24 hemp seeds q79-q83 and dumped them in too - result was q80 (got me very curious since last seed i added was q80 and there there <6 q79 so it should not average to +1 to minimum with q120 being in there already)
5. Grabbed 24 more hemp seeds q83-q85 - resulting fodder still has q80, which is why I posted
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