Game Development: Crime & Punishment

Announcements about major changes in Haven & Hearth.

Re: Game Development: Crime & Punishment

Postby jorb » Mon Jun 15, 2009 1:08 am

The RoB does not have a set spawn point, so it wouldn't work there. Wall in problems are, however, one of the reasons we've delayed implementing walls, as it is unclear how one should combat that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Crime & Punishment

Postby theTrav » Mon Jun 15, 2009 1:19 am

Looks like if we want destructable items to be implemented someone is going to have to build a few drying racks around the ROB
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Re: Game Development: Crime & Punishment

Postby RaptorJedi » Mon Jun 15, 2009 1:22 am

Or right outside the door to jorbs house.
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Re: Game Development: Crime & Punishment

Postby shockedfrog » Mon Jun 15, 2009 1:25 am

I think if you did those things for another reason, then you might get item destruction implemented, but if you do them simply in the hope of influencing the next development decision, the next update notes are more likely to read 'Added smiting.'
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Re: Game Development: Crime & Punishment

Postby RaptorJedi » Mon Jun 15, 2009 1:31 am

I can see it now

"Today we added in a feature that kills you, and instantly kills any future reincarnations of you with the push of a button. Now stop putting drying racks in front of my door! -Jorb"
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Re: Game Development: Crime & Punishment

Postby niltrias » Mon Jun 15, 2009 1:55 am

Wow. Just turned on tracking mode
My claim is covered with the reek of theft.
Let the hunt begin!
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Re: Game Development: Crime & Punishment

Postby RaptorJedi » Mon Jun 15, 2009 1:57 am

So how do the theft bits work exactly? Like, if something is taken from a chest does it show up outside of the chest on the ground?
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Re: Game Development: Crime & Punishment

Postby Vattic » Mon Jun 15, 2009 1:59 am

A similar question to the one above, if you assault someone with a bow and arrow does the clue appear at your feet or theirs?
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Re: Game Development: Crime & Punishment

Postby theTrav » Mon Jun 15, 2009 2:06 am

If you take a clue from someone else's unshared claim while you're not in a party with them, does that count as a theft?
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Re: Game Development: Crime & Punishment

Postby loftar » Mon Jun 15, 2009 2:50 am

RaptorJedi wrote:So how do the theft bits work exactly? Like, if something is taken from a chest does it show up outside of the chest on the ground?

Right now, the inventory implementation is in need of improvement, so you actually spawn a Theft Clue just by opening a chest or interact with something else that you could steal anything from. That will be fixed in time, so that just interacting with the thing would spawn a Trespassing Clue, and the Theft Clue would be spawned when something is actually taken.
Vattic wrote:A similar question to the one above, if you assault someone with a bow and arrow does the clue appear at your feet or theirs?

At the offender's feet. Same thing for battery and murder.
theTrav wrote:If you take a clue from someone else's unshared claim while you're not in a party with them, does that count as a theft?

Nope; clues can be used an unlimited number of times (during their limited lifetime) to get a usable "crime stench" from, so it does not count as a theft. You would need to trespass to get to it, of course.
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