Game Development: Combat System

Announcements about major changes in Haven & Hearth.

Re: Game Development: Combat System

Postby dnlawliet » Sat Feb 13, 2010 11:22 am

jorb wrote:By the way: You have two weeks to play with this system until complete character and map reset. The reset will bring whatever changes we can introduce in two weeks, but don't expect Haven 2.0. The more broken shit you find before the reset, the less we have to deal with in the new world. Report anything odd, but please remember to BE CLEAR and to post all factors relevant to the situation. Level of the enemy, stats on the enemy, your stats, exactly what happened, etc., etc., etc. "Lolwut itzbrokAn" will not help us make this better.


Image
User avatar
dnlawliet
 
Posts: 3
Joined: Sun Jan 24, 2010 8:05 pm

Re: Game Development: Combat System

Postby Avu » Sat Feb 13, 2010 12:03 pm

Please get rid or fix the ancestor system.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Game Development: Combat System

Postby Gauteamus » Sat Feb 13, 2010 12:06 pm

Avu wrote:Please get rid or fix the ancestor system.


Agreed!
However, the new map will be quite some weeks old before this is a problem :-)
Image<<Bottleneck>>
What if Rosa Parks had a car?
User avatar
Gauteamus
 
Posts: 858
Joined: Fri May 29, 2009 7:16 pm

Re: Game Development: Combat System

Postby Avu » Sat Feb 13, 2010 12:21 pm

Still a priority imho it's the biggest part of the current imbalance.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Game Development: Combat System

Postby kLauE » Sat Feb 13, 2010 12:40 pm

the new combat system sucks. bye h&h
User avatar
kLauE
 
Posts: 1085
Joined: Thu Aug 06, 2009 12:58 am

Re: Game Development: Combat System

Postby Dumme » Sat Feb 13, 2010 1:00 pm

Didn't read the thread, but about the wipe..
Losing is fun :3
do be do be do
User avatar
Dumme
 
Posts: 18
Joined: Wed Jan 20, 2010 3:58 pm
Location: Wilderness

Re: Game Development: Combat System

Postby Potjeh » Sat Feb 13, 2010 1:08 pm

jorb wrote:Calculations of HP, attack damage and armor values have been modified. HP and attack damage scale with the square root of the relevant stat, which, for HP, is now constitution, and constitution only. Newbs start with 100 HP.

Hmm, this is a good start, but as I said in my suggestion thread, effectiveness of combat skills needs to scale in the same way. Seems to me that O (or whatever that factor was, I'm too lazy to look it up) still scales linearly with the combat skill.

BTW, do we get a sea this time around? I don't care if it's ugly, you can just make supergrids with water being the base tile and having macaroni islands. I just want the map to support any updates involving ships. That, and I think that living on an island is cool.

Oh, and IMHO you should nerf hunting LP in the new world or significantly reduce the number of animals.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Combat System

Postby jorb » Sat Feb 13, 2010 1:14 pm

Reasons for the reset are many. I personally am sick of having a world that's been quality corrupted. I want old players to put fresh eyes to the early game. I want to see the veterans that stick around give input on the early character development, especially with regards to how it interacts with combat. With the reset I hope to:

Address resource qualities: I don't like it that any single resource spot is inexhaustible, completely dumping the value of any resource spot of lesser Q. I don't want the player with a Q90 spot to feel that a Q60 spot is completely useless to him.

Give villages square claim areas, akin to those personal claims have, instead of round.

Do some polish on the map gen. Add in some new trees, and any other feasible geographical features I can think of, and other stuff that needs to be placed on map gen. Some new tilesets, perhaps. Some more fun stuff in the caves.

Get some more work done on the early game.

Rebalance some foodstuffs, and some of the crazier LP-gains, bears for example.

And I don't think we'll have time for much else.

Also, In general, a fresh start.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Combat System

Postby Wolfang » Sat Feb 13, 2010 1:19 pm

jorb wrote:Reasons for the reset are many. I personally am sick of having a world that's been quality corrupted. I want old players to put fresh eyes to the early game. I want to see the veterans that stick around give input on the early character development, especially with regards to how it interacts with combat. With the reset I hope to:

Address resource qualities: I don't like it that any single resource spot is inexhaustible, completely dumping the value of any resource spot of lesser Q. I don't want the player with a Q90 spot to feel that a Q60 spot is completely useless to him.

Give villages square claim areas, akin to those personal claims have, instead of round.

Do some polish on the map gen. Add in some new trees, and any other feasible geographical features I can think of, and other stuff that needs to be placed on map gen. Some new tilesets, perhaps. Some more fun stuff in the caves.

Get some more work done on the early game.

Rebalance some foodstuffs, and some of the crazier LP-gains, bears for example.

And I don't think we'll have time for much else.

Also, In general, a fresh start.


HEAR HEAR!!!
gulp gulp gulp!!!
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

Image
User avatar
Wolfang
 
Posts: 1255
Joined: Sat Feb 06, 2010 2:26 pm

Re: Game Development: Combat System

Postby Adama » Sat Feb 13, 2010 1:19 pm

Maybe some new uses for the different types of marshes? And perhaps some other shrubs than the ferns that clutter the whole map?
Adama
 
Posts: 29
Joined: Thu Jan 28, 2010 2:38 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 1 guest