jorb wrote:Calculations of HP, attack damage and armor values have been modified. HP and attack damage scale with the square root of the relevant stat, which, for HP, is now constitution, and constitution only. Newbs start with 100 HP.
Hmm, this is a good start, but as I said in my suggestion thread, effectiveness of combat skills needs to scale in the same way. Seems to me that O (or whatever that factor was, I'm too lazy to look it up) still scales linearly with the combat skill.
BTW, do we get a sea this time around? I don't care if it's ugly, you can just make supergrids with water being the base tile and having macaroni islands. I just want the map to support any updates involving ships. That, and I think that living on an island is cool.
Oh, and IMHO you should nerf hunting LP in the new world or significantly reduce the number of animals.