Game Development: Villages

Announcements about major changes in Haven & Hearth.

Re: Game Development: Villages

Postby Potjeh » Sat Apr 03, 2010 6:25 pm

Item idea: a beautiful dream + spectacles + glue (every recipe needs glue) = sarcasm detector.
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Re: Game Development: Villages

Postby SuckMyNick » Sat Apr 03, 2010 6:30 pm

Lightning2 wrote:what would be the point of a village then if it kills you


And I'm beliving, that dev will add more killing things for offline members very soon. Only good, hard-played members should stay in this world. Everyone other should die by some mechanics. 100k LP every day is good critery for separating the wheat from the chaff. First step is done - village claims. Soon next steps expected. Too much casual playing peoples killing this world, devs know this and taking care about that.

P.S. Look! Decaing stats! Great idea! If character didn't get 100k last day and sleeping his stats will dacay at 1% rate every gaming day. All stats or randomly choosen! We don't need thouse sleepers anymore, world will excile them and free place for more deserving characters.

Also why noy make personal claims decaing too, if character is too far from it or sleeped too much time? Good idea I think. "Haven & Dacaying" new bestselling game.
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Re: Game Development: Villages

Postby SuckMyNick » Sat Apr 03, 2010 6:41 pm

Also I don't unserstand why crops is still not decaying. Them obviously should. Also I see the future:

1. Character will wake up, make some morning execises (to prevent stats decay), then he going to take care about village god (to prevent village decay), crops (to prevent them lost in decay), animals (to prevent them diying from hunger), buildings (to prevent them ruined by weather), tools (to restore them from decay), make some food (to prevent character from diying), pray for mercy of Loftar and Jorb (to prevent game to be crashed and rollback, that will make all things decaying and diying again) and sleep again 10 RL hours later. That is lot of fun!
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Re: Game Development: Villages

Postby Alamarian » Sat Apr 03, 2010 7:07 pm

martinuzz wrote:Keeping a dummy village on a precious rescource seems to have become impossible now too. C'mon!


This sounds like a good thing, not a bad one. Well, bad for you but good for the game. You can't just plant dummy villages on every resource you want, you might actually have to make some choices.
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Re: Game Development: Villages

Postby Brandmaner » Sat Apr 03, 2010 7:39 pm

Okay, I know this was a "Village Update on claims" But I have a set of guys that made there way inside my wall before I could expand my personal claim over the piece of land I was trying to claim (40X40 space, I know it's alot for a single player, but I have a "Plantation" because I was hoping to trade massive amounts of products for steel/other metals.) when they just wondered in and took a claim at my back gate. But they haven't been online in over aweek.. but there claim is still there, will personal claims have a decay now if the player doesn't log on for 4-5 days at all?
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Re: Game Development: Villages

Postby loftar » Sat Apr 03, 2010 7:40 pm

So there, please try again now and tell me what you think. I have adjusted the conversion ratio for LP-to-authority, and decreased the drain from extra authority objects.

The numbers, to be precise, are that the idol itself drains 5000 authority each in-game day, a banner drains 250 and a statue drains 350. The idol gives an authority cap of 250000; a banner adds 13000 to that, and a statue adds 20000. LP now converts to authority on a 1:1 ratio when your character has 10 intelligence and 10 charisma (again, learning bonus is not counted, however).

What that means, is that in a real day, a village with only an idol will drain 15000 authority (and therefore be go from full to the required 50000 minimum authority in about 2 real weeks). Five complete noobs (having 10 in intelligence and charisma) will keep the upkeep by getting 3000 LP each real day. I imagine most of the people who found villages have far more intelligence and charisma than that, though. It may still be a bit harsh, though; I don't know yet (it doesn't look very harsh from some statistics that I've looked at, though). Please tell me your experiences.

The amount of authority cap additions from banners and statues means that the more of them you have, the longer your village will last from "fully charged" to 50000 authority while noone is active.
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Re: Game Development: Villages

Postby DeadlyPencil » Sat Apr 03, 2010 7:45 pm

you dont need to go from 1 extreme to the other. so instead of a village being destroyed in 1 day, its now 2 weeks?

you said you only decreased extra authority objects. however if thats all you did, then something is seriously wrong with our village. are you still counting the destroyed authority objects as objects of our village or something? our authority went down 30k in 1 hour before your update. we have no banners or statues, is it still going to go down 30k and hour? because from what you said, you only changed the "extra" stuff.
Last edited by DeadlyPencil on Sat Apr 03, 2010 7:52 pm, edited 1 time in total.
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Re: Game Development: Villages

Postby Gaskin » Sat Apr 03, 2010 7:46 pm

Yeh, its like pie now. but...
I want horsezz!
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Re: Game Development: Villages

Postby Alamarian » Sat Apr 03, 2010 7:50 pm

Gaskin wrote:Yeh, its like pie now. but...
I want horsezz!


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Re: Game Development: Villages

Postby Bonsoy » Sat Apr 03, 2010 8:00 pm

ahh, so now it makes sense to have your personal beliefs towards civilization to get the extra int and char points!
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