Game Development: Circle the Wagons!

Announcements about major changes in Haven & Hearth.

Re: Game Development: Circle the Wagons!

Postby Zamte » Sun May 09, 2010 6:47 am

We definately need something to make this more "user friendly". What about some sort of wagon/cart specific crossroads which has a maximum range of 1 minimap? It'd be handy for getting your wagon into and out of your claim, and over walls of towns, but couldn't really be used for any sort of meaningful teleporting like boats are.

I also like the idea of being able to build a ford, and considering what real man-made fords look like, rocks are a good method, just not sure how feasible it is.
User avatar
Zamte
 
Posts: 526
Joined: Sun Apr 04, 2010 2:12 am

Re: Game Development: Circle the Wagons!

Postby Skorm » Sun May 09, 2010 6:59 am

what about easy-to-make fords wich have some kind of time limit ? prob like a hour, a buch of stones and clay, prob some wood and you can cross a river for 1 hour
d_datica wrote:Get the damn server back up before I go back to having a life

USER WAS PUT ON PROBATION FOR THIS POST

~art By SacreDoom
User avatar
Skorm
 
Posts: 925
Joined: Wed Mar 03, 2010 6:01 am
Location: on a house, with a computer

Re: Game Development: Circle the Wagons!

Postby Resture » Sun May 09, 2010 8:10 am

Awesome job on the update, Loftar. Thank you so much. :)
User avatar
Resture
 
Posts: 276
Joined: Sat May 01, 2010 7:41 am
Location: Forest

Re: Game Development: Circle the Wagons!

Postby RayvenQ » Sun May 09, 2010 8:16 am

Can wagons actually fit through gates?
RayvenQ
 
Posts: 88
Joined: Tue Jan 26, 2010 6:16 pm

Re: Game Development: Circle the Wagons!

Postby ImpalerWrG » Sun May 09, 2010 9:17 am

without fords or other river crossing ability no viable over-land transportation network can develope.

I don't see why the map having already been generated prevents the creation of fords now, such as during a scheduled maintenance shutdown. Altering a select number of deep water tiles into shallows dose not invalidate anything else such as boats that might be sitting in the water. The placement algorithm could simply be to randomly sprinkle 'hits' across the map about the size of the viewing screen and convert any water they land on, you wouldn't even need to exempt lake water.
ImpalerWrG
 
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Re: Game Development: Circle the Wagons!

Postby jorb » Sun May 09, 2010 10:09 am

Avu and Klow-klow wrote:raeg! :evil:


Image

Have you had your fill?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Circle the Wagons!

Postby Ice_2 » Sun May 09, 2010 11:15 am

RayvenQ wrote:Can wagons actually fit through gates?

Noooooooooooooo(
Ice_2
 
Posts: 1
Joined: Sat Apr 03, 2010 8:26 am

Re: Game Development: Circle the Wagons!

Postby jorb » Sun May 09, 2010 11:16 am

Ice_2 wrote:
RayvenQ wrote:Can wagons actually fit through gates?

Noooooooooooooo(


Yeah, I agree that this sucks monkey balls.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Circle the Wagons!

Postby HulkingUnicorn » Sun May 09, 2010 12:13 pm

springyb wrote:
HulkingUnicorn wrote:How about if we could do some basic terraforming on rivers and create such fords ourselves?
Adventure->Landscaping->Make ford *poof* we get a construction sign on the bank. Say, 10 000 rocks?
Alternatively 500 boulders ;)


How about a bridge instead?

There's apparently some problem regarding making a bridge you can walk over while boats sail beneath it, engine wise. Shallow water is something both boats and hearthlings support per today, so...

what about easy-to-make fords wich have some kind of time limit ? prob like a hour, a buch of stones and clay, prob some wood and you can cross a river for 1 hour

That sounds good too.
HulkingUnicorn
 
Posts: 120
Joined: Sun Nov 15, 2009 9:05 pm

Re: Game Development: Circle the Wagons!

Postby niltrias » Sun May 09, 2010 12:52 pm

Id like to see buildable fords that disappear when hit by decay for now. On a new map, Id like to see natural fords, buildable decaying fords, and shallow water creeks that larger boats cannot sail on.

Maybe wooden and stone bridges as much more permanent replacements for buildable shallow-water fords...and possibly shallow water fords, both natural and artificial, cause some damage to carts/wagons? Not enough to be dangerous, just enough that if you use them frequently you need to do repairs.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
User avatar
niltrias
 
Posts: 1559
Joined: Sat May 30, 2009 10:19 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 4 guests